Review
America
Culture
Film & TV
Race
4 min read

What do we want from our stories?

New film release American Fiction satirises storytelling and the expectations placed on authors. Jamie Smith records his reactions to watching the movie.
A man sitting at a restaurant table turns and looks aside.
Jeffrey Wright as Thelonious "Monk" Ellison aka Stagg R. Leigh.
Orion Productions.

This article was first published on the author’s Substack Quid Amo, December 16 2023. 

On a recent visit to Los Angeles, my wife Deanna and I went to see Cord Jefferson’s new satire, American Fiction, playing in only seven theaters nationwide right now. The film is a smart, beguiling adaptation of Percival Everett’s novel, Erasure

Part of the fun of watching movies in L.A. is being reminded what a company town LA still is. We were slightly puzzled when, as a production company splash screen opened the film, a ripple of hoots and applause bubbled up from the audience. When, at the end of the movie, we saw an entire group video-recording the rolling credits, we realized a production team was in the house, seeing their work on the public screen. 

Watching this particular movie in L.A. was especially entertaining because of its meta commentary on our storytelling industries, including film. The winks & nods about screenwriting, adaptation, and philistine studio executives occasioned knowing guffaws in the audience. 

The movie asks important, uncomfortable questions about the stories that “we” (scare quotes will become obvious in a second) want to hear today, and why. 

What’s supposed to be a farce is embraced by white marketing executives as the latest Black trauma porn for awards season.

The key facet of the plot is relatively simple: a Black novelist (Thelonious “Monk” Ellison, played cagily by Jeffrey Wright) has published several works of deft, critically-celebrated literary fiction. But he can’t sell his latest novel. His agent informs him why: “It’s not Black enough.” The Black novelist is puzzled (“But I’m Black!”) until he wanders into a reading from a new bestseller, the latest by a Black novelist celebrated by some famous white woman’s Book Club. Written in dialect, with flat characters and tired tropes, the novel panders to and perpetrates horrendous stereotypes dusted with a hint of redemption. But it does so with just the right dose of guilt-induction for white readers to feel morally assuaged just by reading the book. The publishing industry has seized upon the mad, pretzeled formula: You can sell a lot of books to white people by offering them the thrill of a little enlightened guilt that actually depends on their continued racist stereotypes. 

In a fit of disgust, rage, and desperation, “Monk” begins banging out just such a novel, determined to play a kind of Sokal-hoax on the publishing industry. Just one problem: the market clamors to buy this dreck and even turn it into a movie. What’s supposed to be a farce is embraced by white marketing executives as the latest Black trauma porn for awards season. You can imagine the comedic possibilities here. It’s a funny movie. 

As a white viewer of this movie, if I laugh at all the right points and get all the inside jokes, am I being offered a little absolution?

But it is also tender. What’s playing out on screen—the story surrounding the creation of the novel’s story—is a very different kind of Black story. Monk, it turns out, is the black sheep only because he’s a PhD in a family of MDs. Here is a Black family with a massive Victorian home in Boston and a beach house on the Cape—which is just to say, they are a family of accomplished professionals like so many others. Are we surprised? Like any human family, of course, their life is not without pain, loss, heartbreak, and animosity. But like any human family, there is also achievement, pride, joy, connection. 

Here’s a Black family. Here’s their story. Is this a “Black story?” Is it “Black enough?” What do we want from our stories? 

Jefferson’s endeavor here is fraught, and he knows it. The last part of the movie “goes meta” as a way to concede that there’s no “clean” way to raise these questions without slipping back into being part of the problem. As a white viewer of this movie, if I laugh at all the right points and get all the inside jokes, am I being offered a little absolution? To his credit, Jefferson never quite lets a viewer like me off the hook. Something about this story will, and should, remain unavailable to me. 

But also to his credit, Jefferson had me thinking of the Roman poet Terence when we walked out of the cinema. Homo sum: humani nihil a me alienum puto. “I am human: nothing human is alien to me.” Jefferson tells a story that, in this climate, is willing to risk a claim to human solidarity. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

Join us: support Seen & Unseen

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief