Explainer
Creed
Seven Deadly Sins
Sin
7 min read

Sin: explained

From rottweilers to North African bishops, Graham Tomlin kicks off the Seven Deadly Sins series with an introduction to the unpopular idea of ‘sin’.

Graham is the Director of the Centre for Cultural Witness and a former Bishop of Kensington.

Seven Deadly Sins
Illustration generated by Dan Kim using Midjourney.

A little while ago I went for a health check. They took a blood test, weighed me on the scales, poked me around a bit. Soon afterwards, I got a printout of my general health. It told me that my blood pressure and liver function was pretty good, but I ought to watch my cholesterol, my calcium levels could be a bit higher, and my folate result was not great (whatever that is). 

It told me a lot about my physical health. What it didn’t tell me was anything useful about my spiritual and moral wellbeing. I began to wonder where I could get a spiritual health check? Is there a way of telling whether I am in danger of diseases that might affect my soul rather than my body?  

As it happens, the Christian church has long had a spiritual health check - a kind of ticklist for spiritual and mental wellbeing – it’s called the Seven Deadly Sins. And over the next few weeks, here on Seen & Unseen, we’ll be running a series on it – think of it as a chance to check out your own spiritual wellbeing.  

Of course, the word ‘Sin’ has a chequered past. Peccatio, Pèche, Sünde, Sin – whatever language it came in, it was once a terrifying word – a word that struck fear into the heart of almost every European. It had the same kind of emotional effect as words like ‘Nazi’, or ‘cancer’ do for us today. It was something you wanted to avoid at all costs, something dreadful and dangerous.  

Now, it has changed from a rottweiler into a poodle. ‘Sin’ has been calmed down, domesticated, neutered. The word is now usually spoken with a smirk, or a heavy dose of irony. Describing something as ‘sinful’ usually means you think it is naughty but nice, or even seductive. We get perfumes called ‘My Sin’, or even a bakery called ‘Sinful Cakes’. Po-faced people who denounce something as ‘sinful’ seem to just want to stop other people enjoying themselves.  

They waged a constant, subtle and undermining war against the inner self – they were the deadly enemy of the soul.

Yet there were reasons why the word ‘sin’ had such a ghastly aura about it in the past. Sin was not harmless transgression of some random moral code invented by repressed and frustrated medieval clerics. For our ancestors, ‘sin’ described a pattern of life that was quite simply destructive. Each of the seven deadly sins were a sign of spiritual poor health just like a raised PSI count might be a sign of prostate cancer, high blood pressure a sign of the risk of a heart attack and so on. Sins like greed, anger, lust and pride could destroy families, friendships, happiness, peace of mind, innocence, love, security, nature, and most importantly, our bond to our Creator. They wrenched us out of our proper place in the world, which is why it’s worth knowing whether you’re suffering from them or not.  

A passage in the Bible talks of “sinful desires, which wage war against the soul.” That captures it well. These impulses or patterns of behaviour were not just arbitrarily wrong, but self-destructive. They waged a constant, subtle and undermining war against the inner self – they were the deadly enemy of the soul. Sin was a like a virus that got into everything, so that although life carried on, it never quite worked in the way you felt it ought to. Life always had that grit in the oyster, the nagging soreness of a shoe that doesn’t fit, the reminder of a dark secret that wouldn’t go away.  

In many people’s minds, ‘sin’ means simply ‘breaking the rules or the law’. The difficulty with this idea is that it fails to get to the heart of the issue. An insistence on rules alone is often a sign of a shrivelled, arid moral vision. It’s what makes disapproving busybodies and prudes. Laws exist to protect things that are more important than laws, like human lives, families, marriages, reputations, communities and peace. They are not ends in themselves. Rules and laws are vital for the protection of goodness, but do not itself go to the heart of goodness – they simply try to ensure its survival.  

Life would be simple if things that were bad for us were ugly and things good for us were beautiful. 

One traditional way of thinking about sin was to classify it into types. Our ancestors were shrewd enough to know they needed to know their enemy. The idea of the ‘Seven Deadly Sins’ emerged from the early centuries of the Church as a neat way of remembering the some of the chief ways in which this deadly pattern of behaviour manifested itself.  

A glance through the traditional list of the seven deadly sins raises an obvious issue for anyone with any sense of contemporary life and morals: these are not the ones we’d identify as the chief causes of evil in our world. If anything, our culture tends to admire these qualities, not avoid them. Lust is a sign of a healthy sexual appetite, Pride a perfectly valid pleasure in our own achievements, and Greed an essential motor for the economy. Lust, envy and gluttony sell porn websites, cars and food, so naturally there are powerful forces dedicated to encouraging these habits to grow as rampant as possible in our souls and societies.  

Of course, our forebears were not all as innocent as we might think. Of course they didn’t all detest sin because it has always carried a very real and powerful attraction. And unless we grasp this, we will never understand it. Life would be simple if things that were bad for us were ugly and things good for us were beautiful. But life isn’t like that. As the great St Augustine said of his own younger tendency to steal just for the sake of it: “It was foul, and I loved it”.  

The great works that have dealt with sin in the past had a simple aim, to uncover the ugliness of sin, and unmask the veneer of attractiveness that it wears. Dante’s great Divine Comedy did it by showing what these patterns of behaviour led to. It showed how each received its fitting punishment in a vision of such elegant symmetry that it seemed so obvious. In Dante’s imaginary hell, the angry are condemned to fight each other for eternity; the slothful or indolent are condemned to running constantly and breathlessly; gluttons are made to lie in mud, exposed to constant rain and hail just like pigs, and end up eating rats, toads and snakes, as a parody of their excessive greed. 

Illustration by Jennifer Strange Keller 

Illustration of Dante's Inferno

Yet strangely, each sin always has at its heart something good. Medieval artistic depictions of sins portrayed them as misshapen and deformed versions of some good quality. The reason is not hard to find. Lust takes the delights to be found in sexual desire and satisfaction and distorts it into an uncontrollable, damaging enslavement. Gluttony twists the pleasures of succulent roast beef and a glass of dark red Beaujolais and turns them into bloated, sickly over-consumption.  

There is always something of the grotesque about sin. In old fairgrounds, there was always one stall where you would place yourself in front of odd-shaped mirrors, which would exaggerate parts of your body and shrink others. The result was on the one hand funny but at the same time, slightly frightening. Sin does the same thing. It takes something beautiful and makes it ugly by twisting it out of shape, so that it bears enough resemblance to the original to retain its attraction, but when seen in its full light, is as ugly as… well, sin. On one level, it’s funny. Most of our jokes revolve around the grotesque - things out of place, misshapen, strange. Yet there is a dark side as well and it is that that these medieval imaginative poems tried to unveil. Theologian Cornelius Plantinga says: “a sinful life is a partly depressing, partly ludicrous caricature of genuine human life.” 

A woman in a hall of mirrors, circa 1935. 

Marilyn Monroe Funhouse Mirror

Although it can seem a monstrous and terrifying power that threatens to overwhelm everything, in the end, evil can only ever distort something that is at its heart good. Evil cannot create anything, it simply twists, caricatures, or destroys. Sin is always a parody, a type of behaviour that often looks vaguely like goodness, and often likes to pretend it is, and it sometimes takes some moral and spiritual discernment to tell the difference. Yet a difference there surely is, and the ability to tell good from evil is a real sign of human and personal maturity. But the reason why it is often difficult to tell is that sin always has at its heart something good. A fit of temper against a brother or sister or child usually justifies itself by the behaviour that provoked it in the first place, which probably was out of order; jealousy or envy persuades itself that it is really proper outrage against the deep injustice that has given to someone else what I really deserve.  

This means of course that however monstrous sin or evil are, in the Christian view of the world, they are ultimately trivial and pathetic when compared to real goodness. St Augustine struggled all his life to understand the nature of malevolence. Towards the end of that life, the reality of evil began to recede from his attention, to be replaced by something much bigger. As Cambridge historian Gillian Evans put it:

“Where first he had been aware of (evil’s) perverseness and emptiness, its huge darkness, its hopeless entangled knottiness, now at last perhaps he had come to feel its essential triviality in comparison with the light and power of the Good.” 

In the coming weeks, here on Seen and Unseen, we will be asking some of our regular contributors to write on each of the Seven Deadly Sins, analysing how they work their deadly poison, both in the past and in contemporary society. Keep an eye out for each article as they come – it might just be the spiritual health check you need.  

Column
Books
Culture
Music
Space
6 min read

Magnificent or mundane: how do you react to the overview effect?

Creators of a book, an album and a game, can’t agree.
A small white space capsule orbits around the earth.
A SpaceX Dragon capsule orbits above Earth.
NASA.

As I write this, two Nasa astronauts – Suni Williams and Butch Wilmore (possibly the most USA-sounding name imaginable) – are preparing to leave the International Space Station to return to Earth. They were supposed to stay on the space station for eight days, but a technical problem with their spacecraft meant they’ve been stranded in space for nine months.  

Nine. Months.  

It sounds like the premise for a horror film. Two stranded astronauts slowly descend into madness as they become increasingly isolated and cut off from humanity. Written and directed by M. Night Shyamalan, probably. 

That’s a lot of time to be stuck orbiting Earth, gazing at the pale blue dot, contemplating our little corner of the universe. There’s a phenomenon called the overview effect: a shift in thinking astronauts go through when they see Earth from space. Putting the planet into the wider context of the entire cosmos leads observers to rethink humanity’s place in the universe, and what it means to be human.  I imagine Suni and Butch have had quite a bit of time to do just that in recent months.  

And the overview effect is currently having a bit of a moment in wider culture, too.  

If you went into any bookshop in the weeks before Christmas, you likely saw stacks of Samantha Harvey’s novel Orbital. It tells the story – although there’s not much by way of traditional ‘story’ in Orbital – of six astronauts on the International Space Station, pondering the nature of humanity from their lofty vantage point. 

Having won the booker prize, booksellers were keen to encourage readers to buy Oribtal. Praised by the Booker Prize judges for its “beauty and ambition”, I was looking forward to reading it, when I could. (And, let’s be honest, it’s a short book, which probably helped sales. Who has the time to read Ulysses or Infinite Jest in between school runs and weekly shops?) 

When I finally read it in January, I was left disappointed. I found a surprising lack of humanity in Orbital. With the exception of one astronaut – who spends her time mourning her recently deceased mother some 250 miles up in the sky – the characters feel somewhat paper thin; barely human. As the story meanders from person to person, never really settling on one character long enough to really develop them, it feels a bit … insubstantial?  

Maybe it’s a victim of its own hype. Maybe the not-quite-humanness of the astronauts and the listless quality of the narrative are intentional, designed to capture the ungrounded nature of life in space in both form and content. Maybe that’s being generous. Either way, I was left closing the book and shrugging my shoulders. If Orbital was supposed to offer a glimpse into that overview effect, it left me nonplussed. 

By coincidence, Steven Wilson has just released his eighth solo album: The Overview. Who is Steven Wilson, you ask? Only “probably the most successful British artist you've never heard of” according to The Daily Telegraph. With Wilson’s album currently sitting at #1 in the UK album charts, it doesn’t seem an unwarranted title.  

In The Overview, Wilson explores the overview effect across just two lengthy pieces of music. In the first, Wilson contrasts the mundanities of life on Earth with the chaos of space, calling us to attend to miracle that is humanity, thanks to lyrics written by the annoyingly talented Andy Partridge of XTC: 

“And there in an ordinary street  

A car isn't where it would normally be  

The driver in tears, about his payment arrears 

 Still, nobody hears whеn a sun disappears in a galaxy afar.” 

With Partridge’s help, Wilson manages to capture that humanity so sorely lacking in Orbital. Amid a sea of seemingly barren space, there is life here on this small, pokey planet, and the dramas and stresses of a man fretting about his debts don’t seem out of place, even when compared to the implosion of a star on the other side of the universe.  

All this makes a recent interview with Wilson all the more odd.  

When speaking about the overview effect, Wilson says “Your life is futile, it’s meaningless – and isn’t that a wonderful thing?” before doubling down: “And I do mean that. We spend so much of our time anxious, stressed, worried about things that sometimes we just need an injection of perspective.” 

For Wilson, this perspective – this overview effect – is liberating. It allows to stop navel-gazing, to pick our heads up and to realise our freedom to do whatever we want. After all, everything’s just matter in varying different arrangements:  

“The clouds have no history 

And the sea feels no sorrow 

The oxygen recycled 

And the atoms are just borrowed,”  

At the climax of the album’s second epic, Wilson sings – with more glee than it warrants –  

“There's no reason for anything  

 Just a beautiful infinity 

 No design and no onе at the wheel.” 

 Cheery stuff. 

It's easy to see why, in the same interview, Wilson rails against the concept of religion: “Religion is a classic manifestation of cosmic vertigo … To even understand even the very simplest, most basic facts about space, should be enough to disabuse anyone of the notion of God. But apparently it doesn’t.” 

It all sounds a bit like an angsty teenager encountering the New Atheists for the first time. And this edge to Wilson’s work jars uncomfortably with the humanitarian streak that runs through his music. Wilson wants (rightly) to celebrate the mundane, the ordinary, and the human. And simultaneously wants to tell us that we’re just … stuff. Just atoms arranged in one way or another. Wilson pays lip-service to the humanity missing from Orbital, but it’s superficial.  

And all this reminds me of my favourite video game ever: 2019’s The Outer Wilds. (Not to be confused with 2019’s also-space-based-but-decidedly-mediocre The Outer Worlds). In The Outer Wilds, you play as an alien with a ramshackle spaceship who sets off to explore their solar system. Except every 22 minutes, the sun explodes. When it does, you wake up on your home planet and start again. 

You use these 22-minute loops to explore the solar system, flying manually from planet to planet, and exploring every nook and cranny of them in the process. You see awe-inspiring sights and are confronting with the absolute otherness and horror of the vastness of space.  

And yet. As you explore, you come across notes left by long-forgotten civilizations. Mundane lists and frustrated exchanges between colleagues. You come across life, in other words, even if you don’t meet many other actual people. I can’t say much more than this without ruining the game: The Outer Wilds depends on your real-world knowledge to progress, and so, the more I tell you, the more I ruin.  

But, suffice it to say that this is exactly what is missing from Harvey and Wilson’s work. While they both ostensibly want to remind us of the value and the miracle of humanity, both leave me feeling cold. Both leave me with the impression that life is little more than atoms arranged one way and not the other. Just stuff.  

But in The Outer Wilds, the sun’s implosion – and all that is lost with it – is a genuine heartbreak every single time. I think about all the stories I’ve read, and the people I’ve met, and how it’s all about to be lost as a bright supernova washes over me. And then I wake up again at the start of the cycle, relieved that all is not lost.  

If you can, you should play The Outer Wilds. It’s beautiful. Really, really beautiful. More so than Orbital or The Overview. Our place in the universe can be overwhelming; we’re small, and the universe is strange and scary. But we’re not just insignificant stuff. Our stories and the people we share them with matter. And Outer Wilds captures this tension impeccably. Only it captures life’s miraculous nature in the way it deserves. 

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