Review
Culture
Fun & play
4 min read

Silly fun, serious question

The Pope’s Exorcist ask viewers what is it to have faith in the face of true and terrifying inexplicable evil. Priest Yaroslav Walker reviews.
A priest holds a cross up in his hand in a chaotic environment while a colleague looks on
Father Amorth in action, played with commitment by Russell Crowe.
Sony Pictures.

It goes without saying that all contemporary films about demonic possession and exorcism are seen in the light of the great masterwork. 1973’s The Exorcist is pretty much a perfect encapsulation of what an exorcism film needs to have: believable characters, a strong script, proper pacing, and a genuine respect for the concept of the supernatural – all culminating in an opportunity for the viewer to wrestle with their faith. Exorcism films rise or fall by the metric this cinematic cornerstone inaugurated. I’m pleased to say that The Pope’s Exorcist does a reasonably decent job. 

Let’s be clear: it’s silly fun, and a bit of candy-floss fluff, which allows Russell Crowe to launch an assault on yet another accent. Yet, sugary-sweet fun is no bad thing, and underneath the loving horror-genre-cliché surface, there is something of substance to consider. The plot is standard: afflicted family – Julia and her children Amy and Henry – arrive in Spain to oversee the restoration of an old Abbey Julia’s late-husband left the family. Boy is possessed. Boy cannot be saved by medical science, so the exorcist saves the day.  

The performances are all committed, and you can tell the performers are having a great time, Crowe especially.

The possession is quick and effective with scenes suddenly cutting from the horrifying to sanitised medical procedures (an homage, I think, to the great original). Attempts to explain matters away scientifically are attempted and quickly abandoned, and the film is proudly unambiguous. The Holy Father knows of this Abbey, and its dark history, and personally tasks Crowe’s Amorth with uncovering the truth. The film’s pacing is excellent in the first half, and wastes little time in introducing the main players. The script is sharp and lean (for the most part), with minimal exposition, allowing details to emerge naturally. The performances are all committed, and you can tell the performers are having a great time, Crowe especially. The final third is tremendously silly and overblown, and probably could have been cut down dramatically, but one can forgive it its excess for the themes it raises. 

Purportedly based on the autobiographical writing of the late Father Gabriel Amorth, sometime exorcist for the Diocese of Rome, The Pope’s Exorcist could be viewed as shifting the burden of the question posed by the 1973 classic (what does it mean to have faith in the face of true and terrifying inexplicable evil?) to the institutional level. It is 1987 and the winds of modernity are blowing hard. Amorth (Crowe) is a contradiction of a priest – he rides a Vespa scooter, jokes around with nuns, and demonstrates a relaxed attitude with those in authority, and yet his faith in God and his belief in the supernatural is solid. He works tirelessly in a world and a Church that balks at him: expecting rigidity and conformity in outward appearance, yet sceptically admonishing him for his belief. It could’ve just as easily been set in 2023. Such themes resonate in the context of a Western Church still struggling for self-definition in a modern world of which it is ‘in’ but never meant to be ‘of’.

The film is very much speaking into the moment. What is the supernatural, and does the Church even believe in it? 

The question the film raise (whether it means to or not) is how will the Church see itself and its mission in the coming decades. Early on Amorth is admonished by an American cardinal who is intent on making the Church more ‘relevant’ to the modern sceptical generation. He sees little use for the office of exorcist, and seems to disregard the supernatural as fantasy. As Amorth investigates the possession he learns the dark truth of the Abbey and its role in the Spanish Inquisition. He is confronted with the pernicious persistence of sin – his sins, the sins of those around him, and the historic sins of the Church. 

The film is very much speaking into the moment. What is the supernatural, and does the Church even believe in it? What is evil, and what does it mean for a man and for the Church to truly deal with sin? How can the Church speak into a world that does not believe, and yet is not equipped to confront the reality of evil?  

As the film reaches its conclusion it becomes clear that the Enemy does not wish to simply possess a child, but wishes to possess the Church. Watching the film in view of the present struggles the faith faces – a struggle over the very definition of sin, evil, redemption, etc – one can read the demon as a stand-in for the Spirit of the Age. Whether it means to or not, The Pope’s Exorcist asks the viewer to genuinely tackle the question of who ought to direct the Church – contemporary mores or the eternal truth of Christ? The final scene gives a hopeful answer while also hinting at the possibility of sequels. It is camp, it is silly, but it affirms life, goodness, truth, and faith, and I wouldn’t say no to another outing for Crowe as Amorth. 

 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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