Essay
Culture
Film & TV
5 min read

Scorsese’s fusion

The director's whole canon is infused with religion.

Sonny works creatively with videography, graphic design, fashion, and photography.

A bloody and shocked boxed leans on the ropes
Robert De Niro in Raging Bull.
United Artists.

Since the release of Silence in 2016, film critics have referred to Martin Scorsese’s ‘Trilogy of Faith’; this term refers to the legendary director’s three faith-based movies, a 'trilogy' of films which was brought to a neat completion by Silence.  

Or was it? 

Scorsese recently announced his next project: The Life of Jesus. This will be his fourth film that sits comfortably within in the ‘faith’ category, shattering the neat theory of a trilogy of films. Not only that, this film, which will be an adaptation of a novel of the same name by author Shūsaku Endō (who also authored Silence), has officially put an end to a notion that has irked me for some time: that themes of religion and faith are exclusive to just three of Scorsese’s twenty-six films. 

Into the seventh decade of his long career, it feels as though no cinematic ground has been left uncovered by Scorsese. From a children’s film about the awe-inspiring wonder and amazement that cinema offers (Hugo), to an absurdist black comedy with an unassuming philosophical sting (After Hours), to a psychodrama depicting the corrosive effects of isolation and disillusionment eerily predictive of today’s Incel culture (Taxi Driver). And then there are the films that, at least at first glance, stand in opposition to his signature mobster-epics - his aforementioned ’Trilogy of Faith’. 

Even when Scorsese is telling stories completely removed from faith, he still weaves spiritual content into the fabric of his work. 

Scorsese’s first foray into depicting overtly spiritual subject matter was 1988’s The Last Temptation of Christ. It sees Scorsese, and frequent collaborator and screenwriter Paul Schrader, seek to find and dissect the humanity of Jesus (played by Willem Defoe). This film dives headfirst into the complex waters of the incarnation, asking what it means for Jesus to be both fully man and fully God. Scorsese subsequently creates a portrait of Jesus as a human wrestling with the complexity and ambiguity of his own divinity.  

His second ‘Faith Movie’ sees him delve into the world of Buddhism and non-violence with 1997’s Kundun. It is part history lesson, part spiritual exploration, showcasing the life of the 14th Dalai Lama. The film begins with the Dalai Lama being discovered by monks at the age of two and tracks his life as both the spiritual and political leader of Tibet, until its annexation by China and his exile to Northern India in 1959. Similarly to Last Temptation, it is within the ambiguity of a dual identity that Scorsese finds the narrative thread of the film; while Scorsese’s Jesus is caught in the tension of being both God and man, the Dalai Lama must wrestle with his identity as both the political and spiritual leader of a nation amidst a world in constant conflict. 

Which brings us to the supposed culmination of Scorsese’s ‘Trilogy of Faith’: 2016’s Silence. The film, based on the novel by Shūsaku Endō, tells the story of two Catholic Portuguese missionaries in 17th Century Japan. When it comes to the setting and plot of this film, the crucial contextual detail is that, in an attempt to stamp-out peasant uprisings, Christianity has been outlawed in Japan. And yet, the film sees these two Catholic priests (played by Adam Driver and Andrew Garfield) venture into a land where Christians are being routinely tortured and executed for their faith. Their motivation for doing so is to find their mentor, Father Ferreira (Liam Neeson), who has reportedly renounced his faith. Upon their arrival, the two priests are confronted with the reality of the Japanese regime, coming face-to-face with relentless brutality and violence. And, as the narrative unfolds, they become active participants in the fate of other Christian prisoners, for whom the choice to defend or renounce their faith is a choice between life or death. As a result, we witness the priests’ personal beliefs, as well as their opinions of Father Ferreira’s decision, begin to change.  

And there we have it: what the critics would have you believe is Scorsese’s ‘Trilogy of Faith’. While it is true that these are the only films that directly depict religious subject matter, this theory overlooks the constant presence of religious imagery and themes throughout his entire career. Indeed, there is more to Scorsese’s highly stylised, Rolling Stones soundtracked, bombastic gangster films than this theory would have you believe.  

To fully expound the religious themes in Scorsese’s work would require an entire career retrospective: from his very first film (Who’s That Knocking at my Door – 1967), where the young Catholic boy struggles to reconcile his idealisation of the virginal purity of women with the reality of the women in his life, all the way up to his latest feature, (Killers of the Flower Moon - 2023), the third act of which is built upon notions of guilt, confession and forgiveness. Even when Scorsese is telling stories completely removed from faith, he still weaves spiritual content into the fabric of his work. 

Silence, 2016.

A 17th century monk holds up a wafer before an altar while Japanese Christians kneel.
Andrew Garfield in Silence.

Yet, there is one film, and one scene in particular, that I would suggest epitomises the profound influence that Christianity has had on Scorsese’s life and work; it is the closing scene of 1980’s Raging Bull, a biopic of Italian-American boxer, Jake La Motta (Robert De Niro). And you’d be forgiven for thinking that this stark film about a man who is defined by violence has no spiritual content, nor religious imagery to it. Yet, as the film draws to a close, La Motta looks at himself in a mirror and recites Marlon Brando’s famous ‘I coulda been a contender...’ monologue from  On The Waterfront. And then, as the film fades to black and the only thing left for the audience to expect is the rolling of the credits, an excerpt of John’s Gospel fills the screen:  

‘So, for the second time, the Pharisees summoned the man who had been born blind and said “speak the truth before God, we know this fellow is a sinner”. “Whether or not he is a sinner, I do not know”, the man replied. “All I know is this: Once I was blind and now I can see”’.  

This movie, which neither centres religion nor cinema in its plot, climaxes with one of the greatest cinematic monologues, and ultimately, a Bible verse.  

Why? 

Because, for Scorsese, a man who flirted with entering the priesthood in his younger years and was first exposed to cinema through one of his local priests, the marriage of Catholicism and cinema have defined his life. Therefore, when it comes to work of Martin Scorsese, it would be impossible to have one without the other.   

Now that Scorsese himself has explicitly moved beyond the idea of a ‘Trilogy of Faith’; perhaps the critics, and we the audience, should do the same. 

Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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