Article
Culture
Easter
Sport
4 min read

Rory McIlroy’s pilgrim’s progress

The golfer’s relief at finally laying his burden down.

Graham is the Director of the Centre for Cultural Witness and a former Bishop of Kensington.

A golf clutches his face after winning a competition
McIlroy's moment at the Masters.
Simon Bruty/Augusta National.

It's Sunday evening. Along with most golf fans, I'm still up around 1 am, gripped by the drama unfolding on the famous course at Augusta, Georgia. Despite being one of the world’s best golfers, for the past eleven years, Rory McIlroy has been carrying around three big burdens. One, he has never won the Masters, one of golf’s iconic competitions. Two, he last won a ‘major’ eleven years ago and inexplicably has kept missing out on winning golf’s biggest tournaments. Three, there is the ‘career grand slam’ – winning all four ‘majors’ (of which the Masters is one) – something only five golfers in the history of the game have done before, none of them European. Rory has won three of them, but this one – The Masters - has always eluded him. 

After four agonising days, with his fortunes switching this way and that like a drunk driver careering down a road, Rory stands over a four-foot putt on the final play-off hole, one that even average amateur golfers like me would expect to make. Heart pounding, he nudges the ball forward. As it rolls into the white-ringed hole, his knees crumple, shoulders shake, as tears of relief and joy pour down his face. You can almost see all three burdens roll away in that moment. As he put in in a post-round interview: “This is a massive weight that's been lifted off my back.” 

As a self-confessed fan of Rory, who seems genuinely humble and likeable, with a golf swing as smooth as butter, I punch the air, probably like most golf fans around the world. Watching the post-round interviews, you can sense his elation and liberation. As Scottie Scheffler, last year’s winner, clothes him in the coveted green jacket, awarded to all winners of the tournament, Rory cannot stop grinning, wandering around the Champions’ Locker Room, which he has had no right to enter until this point, like a kid in a sweet shop.  

Now I’m sure the golf committee at Augusta National never thought for a moment they were drawing on rich religious imagery for their award ceremony and the emotions generated in winning their tournament, but Rory’s relief made me look up a moment in John Bunyan’s Pilgrim’s Progress. The parallels in this old tale of Puritan faith were even more striking than I expected.  

In Bunyan’s dream-story, the main character, Christian, having been through years of tests, trials, ups and downs, reaches the climax of the tale as he reaches Calvary, the place where the cross of Jesus Christ stood: 

Just as Christian came up to the cross, his burden loosed from off his shoulders, and fell from off his back, and began to tumble; and so continued to do till it came to the mouth of the sepulchre, where it fell in, and I saw it no more. 

Then there was the tearful joy and relief:  

Then was Christian glad and lightsome. He looked therefore, and looked again, even till the springs that were in his head sent the waters down his cheeks. 

There was even the celestial equivalent of the green jacket. Three angels appear, and one of them: 

…stripped him of his rags, and clothed him with a change of raiment. And unto him he said, Behold, I have caused thine iniquity to pass from thee, and I will clothe thee with change of raiment.  

Burdens rolled away, tears of joy, dressed in new clothing. It’s all there.  

Yet this comparison tells of a difference. 

Bunyan’s relief was about forgiveness. Rory McIlroy’s came from winning a game of golf. His Twitter / X self-designation delightfully used to read: “I hit a little white ball around a field sometimes.” (It now reads ‘Grand Slam Winner’ - not so good in my humble opinion). 

The lessons drawn were all about persevering, persistence, getting there in the end. Looking across at his young daughter Poppy, Rory said:  

‘Never, ever give up on your dreams. Keep coming back, keep working hard, and if you put your mind to it, you can do anything.’ 

Yet of course there was nothing inevitable about his victory. It could so easily have gone the other way. His putt might have slid past the hole, Justin Rose, his play-off opponent might have sunk his, and Rory might never have won the Masters, never won the Grand Slam. That is the nature of sport. However strong your dreams, however good your skills, winning is never guaranteed. Not everyone’s dreams come true. It's simply not true that “if you put your mind to it, you can do anything.”  Ask Justin Rose.

Bunyan’s relief is something completely different. It's not the relief of having achieved something. It's the relief of receiving something - a totally undeserved gift - more like a prisoner receiving news of an unexpected release, or someone owing huge debts receiving a windfall which enables her not only to pay off the debts but to live comfortably in the future. 

The relief of the winner who finally achieves their dream is wonderful to watch. But for those whose dreams don't get fulfilled, for the likes of Justin Rose, who at age 44 seems destined never to win it, that kind of joy remains tantalisingly out of reach. 

Christian’s tears of happiness are not the tears of the winner but of the loser. They are for those whose dreams never come true as well as those whose do. They are for those who fall short yet are given the gift of forgiveness, peace and hope. They are - potentially at least - for all of us, winners or losers.  

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
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If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief