Article
Culture
Re-enchanting
4 min read

A prophet in springtime

A visit to a spring, surrounded by marks of belonging, prompts Andrew Rumsey to consider the purpose of property.

Andrew Rumsey is the Bishop of Ramsbury. He is also an author whose writing centres on themes of place and local identity.

An oak tree stands over a field and fence, behind which, in the distance, rises a man made hill with a flat top.
Swallowhead Spring with Silbury Hill in the distance.
Jim Champion, CC BY-SA 2.0, via Wikimedia Commons.

After weeks of winter the land awaits its consolation. Unfurling woes roll out so regularly that media feeds read like lament, a psalmody of untethered sorrow. The temptation is to withdraw into immediacy, of course, and purely field the incoming as if sat in a gaming chair of perpetual reaction, spotting and batting away the next insurgent.  

When we cry for strategy perhaps what we really mean is prophecy – strategy being inorganic, mechanistic, hardly adequate for the times. After all, how do you map a scene that is constantly changing? Our present panic seeks good words from the world to come, where no one but God has been. But in an age that sniggers away divine possibility the Lord is afforded the past tense alone. We shall, I suspect, come to regret being so confident of our own purposelessness.  

What if our absent-minded land were a place of promise, and we had simply forgotten?

What characterizes this world is a kind of dogged amnesia: collapsing past and future into a monotonous present. ‘There is no remembrance of former things; neither shall there be any remembrance of things that are to come with those that shall come after’. Like the rivers, he suggests, that run into the sea before their ascension and condensation start the cycle again. But what if repetition is not our destiny, and we inhabit instead an ecology that is radically open? What if our absent-minded land were a place of promise, and we had simply forgotten? 

What is clear, however, is the enduring need to mark territories where meaning or identity has been found: our arrow-hearted initials notched into the bark.

Prophecy returns to the origins of things in order to seek and sketch what is to come. So, after its overflow last week, I am drawn to revisit Swallowhead Spring, near Avebury in Wiltshire, where the River Kennet rises and begins to drain down into the Thames. Like many such sites round here, the signage indicates conflicting claims on this landscape. A ‘Pagan Britain’ sticker has been slapped upon an anti-littering notice and the trees are frilly with ribbons and dangling dream catchers, the symbolism of which escapes me. What is clear, however, is the enduring need to mark territories where meaning or identity has been found: our arrow-hearted initials notched into the bark. Lovers and villagers would apparently come to Swallowhead Spring for Good Friday picnics, before shinning up the then-accessible Silbury Hill. When I last visited in October, it was just a dry basin with a slightly sludgy brook, but now I can hardly approach for the cataract. 

Back home, a bubble-wrapped book has arrived, being the proceedings of the 1941 Malvern Conference: a source I am exploring for clues to the current and future condition of the beleaguered English Church. Under the shroud of total war, Archbishop William Temple gathered an eclectic range of prelates, poets and politicians to devise a route by which the Church might offer a lead to society in the new world that would, at some point, emerge. It is immediately striking in its erudition and reach, addressing the fundamental concern that ‘the true end of man’ had lately been obscured by the pursuit of wealth.  

The purpose of work, and education, therefore, needed recovering – but with personality, not product, at its heart. Progress was, however, almost derailed by a Christian Socialist attack on private property, which T. S. Eliot, among other conservative delegates, rebuffed. Hard, perhaps, to imagine the same debate stirring such feeling today, although any consideration of social justice surely must. As H. G. Wells once observed, from the earliest times society was a mitigation of ownership – the mutual recognition that co-operation needed to override competitive possession if humanity was to flourish. The matter was finessed at Malvern in fine Anglican style, with the following resolution: 

It is a traditional doctrine of Christendom that property is necessary to fulness of personal life; all citizens should be enabled to hold such property as contributes to moral independence and spiritual freedom without impairing that of others; but where the rights of property conflict with the establishment of social justice or the general social welfare, those rights should be overridden, modified, or, if need be, abolished. 

This was synthesis, not fudge, I choose to think – and helpful in reaching a similar conclusion lately, while trying to locate my true north, politically speaking. The conservative in me tends towards continuity, local institutions and the Parable of the Talents, in its acknowledgement of unequal gift and yield; the radical abhors squandered privilege and exploitation of the poor for personal gain. Naboth’s vineyard may be the place, therefore, given that I am firmly in favour of covenantal ownership, which either serves the common good or is reckoned to be in deficit. 

The conservative fallacy is to recycle the sins and sinecures of our forebears and call it tradition; the equivalent on the Left is to be perpetually uprooting and call it liberty. Amid their own peculiar failings, the Christian has – somehow – both to belong and not belong, to possess all and yet nothing, in search of a country that is forever ahead. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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