Review
Community
Culture
3 min read

One life's relevance to today

One Life is a historic story retold for today audience, highlighting the response of individuals, families and leaders. Krish Kandiah ponders what it can teach us about sanctuary.

Krish is a social entrepreneur partnering across civil society, faith communities, government and philanthropy. He founded The Sanctuary Foundation.

An old man wearing a suit and tie sits in a TV audience as people stand around him.
Anthony Hopkins plays Nicholas Winton.
BBC Film.

There’s an elderly man with thick-rimmed glasses sitting in the studio audience of a popular 1980s television programme. The camera lingers on him as the presenter on the stage, in her signature blue dress, opens up a scrapbook detailing a hitherto unknown mission at the beginning of the second world war that rescued 639 Jewish children from the Nazi genocide. 

The man in the audience was the force behind this rescue mission, and the camera is focussed on him because there’s about to be one of the best television moments in history. Unbeknown to him, he is sitting next to a lady whose life he once saved. As Esther Rantzen reveals the connection, a look of shock, wonder and amazement crosses his face.  

The story that was kept secret for nearly a lifetime was broken in front of a live television audience of millions. I’ve watched the recording a hundred times; it never fails to make me tear up. I’ve spoken to people who were on the production team of that show who say that this programme was the highlight of their careers. It was a truly brilliant piece of television. 

40 years later and I am sat in the Royal Festival Hall next to another elderly gentleman. We have just watched Anthony Hopkin’s incredible performance as Nicholas Winton, that man in the studio, in the new movie One Life. The director of the movie, James Hawes, makes his way to the front and asks if there is anyone in the audience who is alive today because of Nicholas Winton. The elderly gentleman beside me stands along with hundreds of others. Some of those standing were on the Kindertransport in 1939. Others were their children, grandchildren, and great grandchildren.  

It was an immense privilege to spend some time with these survivors. Many had their original identity photographs with them. It was an emotional evening as I heard stories from those who remembered boarding the trains in Czechoslovakia in 1939 and saying goodbye to their parents for the last time. 

Many of the Kindertransport descendants had met Nicholas Winton personally before he died and were astounded by Hopkin’s ability to capture his likeness and his story.  

I never met him myself, but as I watched One Life, I felt like I was in the room with him. The audience meets him as a young man discovering the terrible situation for Jews in Europe and deciding to take action. We journey through the many obstacles to the rescue mission.  At first nobody would take in the Jewish children because of the misconception that migrants would overwhelm local services at a difficult time for the country. Yet through savvy use of media, great administration and pure unrelenting persistence, Winton and his mother (Helena Bonham Carter) were able to get a system running that meant hundreds of temporary foster parents not only came forward but paid for the privilege of helping to save the lives of these children.  

As many of the children lost their families to the horrors of the gas chambers and could not be reunited with their families, a large number were adopted by their foster carers and grew up in the UK. Some went on to greatness, others lived quiet lives of service. The 91-year-old man who sat next to me at the premiere had dedicated his life to the church and also to making sure the next generation didn’t forget either the horrors of the holocaust, or the hospitality of ordinary people. 

One Life is a deeply inspirational film. As I reflected afterwards, I couldn’t help but draw parallels with the situation in the world I live in now with terrible wars that are in full swing. I wondered what Nicholas Winton would do for the children being slaughtered today. What would a modern equivalent of the Kindertransport look like? Who could step forward to inspire our nation once again to offer sanctuary, protection and hope to our world’s most vulnerable children? 

  

https://youtu.be/8u1UAc7GKek 

Watch

Kirsh Kandiah reports from the One Life premiere.

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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