Review
Community
Culture
3 min read

One life's relevance to today

One Life is a historic story retold for today audience, highlighting the response of individuals, families and leaders. Krish Kandiah ponders what it can teach us about sanctuary.

Krish is a social entrepreneur partnering across civil society, faith communities, government and philanthropy. He founded The Sanctuary Foundation.

An old man wearing a suit and tie sits in a TV audience as people stand around him.
Anthony Hopkins plays Nicholas Winton.
BBC Film.

There’s an elderly man with thick-rimmed glasses sitting in the studio audience of a popular 1980s television programme. The camera lingers on him as the presenter on the stage, in her signature blue dress, opens up a scrapbook detailing a hitherto unknown mission at the beginning of the second world war that rescued 639 Jewish children from the Nazi genocide. 

The man in the audience was the force behind this rescue mission, and the camera is focussed on him because there’s about to be one of the best television moments in history. Unbeknown to him, he is sitting next to a lady whose life he once saved. As Esther Rantzen reveals the connection, a look of shock, wonder and amazement crosses his face.  

The story that was kept secret for nearly a lifetime was broken in front of a live television audience of millions. I’ve watched the recording a hundred times; it never fails to make me tear up. I’ve spoken to people who were on the production team of that show who say that this programme was the highlight of their careers. It was a truly brilliant piece of television. 

40 years later and I am sat in the Royal Festival Hall next to another elderly gentleman. We have just watched Anthony Hopkin’s incredible performance as Nicholas Winton, that man in the studio, in the new movie One Life. The director of the movie, James Hawes, makes his way to the front and asks if there is anyone in the audience who is alive today because of Nicholas Winton. The elderly gentleman beside me stands along with hundreds of others. Some of those standing were on the Kindertransport in 1939. Others were their children, grandchildren, and great grandchildren.  

It was an immense privilege to spend some time with these survivors. Many had their original identity photographs with them. It was an emotional evening as I heard stories from those who remembered boarding the trains in Czechoslovakia in 1939 and saying goodbye to their parents for the last time. 

Many of the Kindertransport descendants had met Nicholas Winton personally before he died and were astounded by Hopkin’s ability to capture his likeness and his story.  

I never met him myself, but as I watched One Life, I felt like I was in the room with him. The audience meets him as a young man discovering the terrible situation for Jews in Europe and deciding to take action. We journey through the many obstacles to the rescue mission.  At first nobody would take in the Jewish children because of the misconception that migrants would overwhelm local services at a difficult time for the country. Yet through savvy use of media, great administration and pure unrelenting persistence, Winton and his mother (Helena Bonham Carter) were able to get a system running that meant hundreds of temporary foster parents not only came forward but paid for the privilege of helping to save the lives of these children.  

As many of the children lost their families to the horrors of the gas chambers and could not be reunited with their families, a large number were adopted by their foster carers and grew up in the UK. Some went on to greatness, others lived quiet lives of service. The 91-year-old man who sat next to me at the premiere had dedicated his life to the church and also to making sure the next generation didn’t forget either the horrors of the holocaust, or the hospitality of ordinary people. 

One Life is a deeply inspirational film. As I reflected afterwards, I couldn’t help but draw parallels with the situation in the world I live in now with terrible wars that are in full swing. I wondered what Nicholas Winton would do for the children being slaughtered today. What would a modern equivalent of the Kindertransport look like? Who could step forward to inspire our nation once again to offer sanctuary, protection and hope to our world’s most vulnerable children? 

  

https://youtu.be/8u1UAc7GKek 

Watch

Kirsh Kandiah reports from the One Life premiere.

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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