Podcast
Culture
S&U interviews
4 min read

My conversation with... Molly Worthen

Belle TIndall is fascinated by the intellectual fascination that drove Molly Worthen’s inquiry into faith.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A woman seated at a table gestures with both hands while talking

Can you think your way into Christianity?  

Can your mind lead the way into something that transcends understanding?  

Is it possible to ‘fake it until you make it’ when it comes to belief in God? 

These are the questions that hold our conversation with Molly Worthen together.  Molly, for those of you who aren’t yet acquainted with her work, is a journalist and associate professor of American history at the University of North Carolina at Chapel Hill. For the past decade, her intellectual sweet spot has been the religious and intellectual history of North America. Flowing from her fascinating research are books such as Apostles of Reason: The Crisis of Authority in American Evangelicalism, as well as pieces for the New York Times, The Atlantic and The New Yorker

Intellectual fascination was her gateway into faith. She used homework, deadlines, schedules and challenges as tools with which she worked out and fine-tuned her beliefs. 

In this episode of Re-Enchanting, Molly very generously walks us through her own story; from a child who would cover her ears when being read Bible stories, to a young adult who could relish the oddity of religious experience from a distance, to a journalist investigating various Christian communities, to a baptised Christian attending a mega-church. It’s quite the journey, but I shall leave it to Molly to unpack the full story, seen as she tells it with the vigour and detail of a historian.   

I find Molly’s story captivating for many reasons, the primary one being that her intellectual fascination was her gateway into faith. She used homework, deadlines, schedules and challenges as tools with which she worked out and fine-tuned her beliefs. She says herself, ‘I needed to process to be rigorous’. How interesting is that?  

Reflecting on the conversation that Justin and I had with Molly, I realise that there are three, rather distinct and yet wholly common, misconceptions about faith that she shatters. I don’t think that she was intending to, I’m not even sure that she was aware that she was doing it. But her fascinating crossing from agnostic to Christian has some interesting philosophical by-products.  

She asserted that she didn’t want to ‘convert out of cowardice’ nor was she interested in succumbing to ‘a bribe’

Firstly, the focused methodology with which Molly approached theism in general, and Christianity in particular, simply dispels the notion that a belief in God must render logic and reason redundant. On the contrary, Molly took step after considered step into her new-found set of Christian beliefs. Her story is one of measured assurance, of ‘not being 99.9 per cent’, but being ‘far north of 51 per cent’.  

Secondly, Molly challenges the assumption that faith is sought out as a method of opting-out of the harshest parts of reality. That it’s held as some kind of cosmic ‘Get Out of Jail Free’ card – the ‘jail’ being whatever un-graspable, un-controllable, un-bearable aspect of reality sits most heavily upon us. There’s a common notion that religious people have found a coping mechanism, that they’ve institutionalised their denial and spiritualised their escapism. I’ve often found that notion an interesting one, mostly because I wish that it were true. But it doesn’t quite work that way. Believing in an all-seeing, all-knowing, all-loving God does not mean that one can avoid looking directly at suffering, pretend that it isn’t there, or that it somehow doesn’t ultimately matter. On the contrary, it often requires one to look at it, and wrestle with it, for longer. Nick Cave and Sean O’Hagan’s masterful Faith, Hope and Carnage is an ode to a belief system that resides in the midst of Nick Cave’s pain, as opposed to pulling him out of it. Molly, perhaps from all of her years of research, seemed to know this. She asserted that she didn’t want to ‘convert out of cowardice’ nor was she interested in succumbing to ‘a bribe’. Surely you are convinced by now that Molly Worthen is about as fascinating as it gets? 

And finally, it was interesting to hear Molly speak of the choices, both micro and macro, that have led her to where she now finds herself. After all, faith is a choice. It reminds me of the philosopher, William James, who proposed that there are certain beliefs that can’t be evidenced until they are believed. For example, you cannot determine whether a chair will hold your weight until you sit on it believing (at least to a reasonable extent) that it can. This is partly (but profoundly) true of God; while one can ponder the empirical evidence for the existence of God for a lifetime, it is often the case that experiential evidence for God is available once you believe it. This doesn’t mean that belief must be a wholly blind choice, that would only negate my first point, but it is a choice. Again, Molly wonderfully encapsulated the tension of this notion in recalling that,  

“what was really preventing me from engaging with this evidence is my own commitment to materialism and my own deep epistemological groove. But if I’m willing to suspend that, what happens?... You can walk right up to it and get to the point where you’re still faced with a leap of faith, but it’s no longer a ten-mile leap into the dark, it’s a leap based on a pretty reasonable body of evidence. And it turns out that to reject that leap is itself and act of faith.” 

This episode of Re-Enchanting is a personal, and therefore profoundly interesting, one. We speak to Molly, not of how her field of work has been re-enchanted by the mystery and wonder of the Christian story, but how she has. And that makes this episode incredibly worth your time.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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