Podcast
Culture
S&U interviews
5 min read

My conversation with... Marilynne Robinson

Re-Enchanting the human story. Belle Tindall reflects on the nature of her conversation with Pulitzer Prize winning author Marilynne Robinson for Seen and Unseen’s ‘Re-Enchanting’ podcast.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A woman talks while tilting her head to one side.

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Professor Marilynne Robinson was a guest that I felt utterly underqualified to interview. And with Barack Obama among her list of previous interviewers, I don’t think such a feeling was unjustified. But, nevertheless, there I was - talking to a Pulitzer Prize winning force of nature - all the while, hoping she could neither sense my terror, nor hear my neighbours rowing through the thin walls of my tiny, terraced house.  

It was a surreal moment, to say the least.  

Marilynne Robinson, if you are not yet acquainted, is the author of best-selling novels such as Housekeeping, Gilead, Home, and Lila and Jack. Each one a masterpiece. She has also written plenty of non-fiction, continuing to be generous with her genius.  

Just before we began recording our episode over Zoom, my co-host, Justin, asked Marilynne whether she was able to somehow block the light streaming in from the windows behind her (needless to say he is the practical maestro behind Re-Enchanting), to which Marilynne simply replied: ‘many windows, no curtains.’ Oh gosh, I thought. This lady oozes philosophy.  

How would I ever keep up?  

I was always three steps behind Marilynne; partly because I imagine most people are, but mostly because it is a truly enchanting place to find oneself. 

Well, if I’m being honest, I didn’t. When the conversation turned to the quantum realm, I was indescribably glad that Justin was there. My mind was still pondering the possible analogous depths of curtain-less windows. But I have since decided that I’m not ashamed to admit that I was always three steps behind Marilynne; partly because I imagine most people are, but mostly because it is a truly enchanting place to find oneself.  

To trail behind someone so thoughtful means that while they may be onto their next thought or point of conversation, you are able to savour what has already been said, free to pick up and ponder the magnificent breadcrumbs that they have left in their wake. And when it comes to Marilynne Robinson, there are an awful lot of breadcrumbs. If you have ever read a line of a book that has struck you to the point of not being able to read on, even if only for a moment, then you are familiar with the sensation to which I am referring.  

When you come to listen to the episode of Re-Enchanting, I do hope that you’ll hit the pause button as often as you need to in order to truly soak Marilynne in. I only wish that my real-time conversation with her had that on offer. 

Nevertheless, here is what the view looks like from three steps behind Marilynne Robinson: it resembles a mysterious and wholistic fascination with, and (if I may be so romantic) a love for humanity. That is, both my own humanity and humanity in general. Mind, body, and soul (terms which, in themselves, are full of mystery and nuance) – the whole thing.  

Marilynne defines herself as a Christian Humanist. What may sound like somewhat of an oxymoron at first, begins to make profound sense when humanism is stripped of its (rather recent) atheist connotations. Afterall, the intrinsic value every person holds just because they are a person is a profoundly spiritual and biblical concept. As Tom Holland suggests, humanism, whether one likes it or not, is rooted in, and therefore utterly dependent upon, Christian perceptions of reality. When engaging with Marilynne, whether that be through conversation or through her work, it becomes clear that her Christianity enchants her view of humanity, which in turn, has re-enchanted my own.  

It is evident in the care and complexity with which she creates her characters, giving notable time and space to the intricate inner-workings of their consciousness, amplifying their inner-monologue, and focusing attention on their interior rejuvenations, how their sense of self responds to their shifting exterior contexts. It is just as obvious when you are privileged enough to observe her gently marvel over the beautiful capacities of the human mind, the innate mysteries of the human soul; the endless nuances of all that is seen and unseen when it comes to the human-being.  

Goodness seems to be Marilynne’s preferred start-line. Undergirding any humanism that she may adhere to is the notion that human beings were designed and created... 

It should be noted that such an admiration is not born out of an avoidance of the brokenness that human-beings are so prone to displaying. Indeed, this world does not offer any of us such a luxury. The evidence of the imperfection of humanity is easier to find than the evidence of any innate goodness. And yet, that goodness seems to be Marilynne’s preferred start-line. Undergirding any humanism that she may adhere to is the notion that human beings were designed and created, that there is an intimate creator / creation dynamic at play in the cosmos; one that is ultimately fuelled by the care of the creator for the created. There is, to borrow a phrase, a ‘givenness’ to all things.  

If we, like Marilynne, choose to use the givenness of things as a lens through which we perceive reality, there is utter delight to be found. 

It is an admittedly cosmic-sized enchantment, but the implications of it trickle all the way down to the detail of the every-day, the ordinary, the (so-called) mundane. If we, like Marilynne, choose to use the givenness of things as a lens through which we perceive reality, there is utter delight to be found in our streams of thought, in our capacity to collaborate with what is beyond our control. There is a deep enchantment to be found in our very existence, our presence in both space and time.  

As a disclaimer, I feel that I must admit to merely scratching the surface of the conversation that we had with Marilynne Robinson here, to read this piece and not listen to her episode (or read her work, for that matter) is to settle for a minute fraction of her thoughts. Trust me when I say - you want the whole thing.  

Here I am, three days on and still admittedly three steps behind Marilynne as I mentally re-trace the trajectory of our conversation. But that is quite alright with me, I’m still enjoying picking up each of the breadcrumbs that she left along the way.

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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