Podcast
Culture
Feminism
S&U interviews
4 min read

My conversation with… Louise Perry

Re-enchanting sex. Yes, you read that right. Belle Tindall reflects on her somewhat spicy conversation with Louise Perry for the Re-Enchanting podcast.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A woman smiles as she speaks into a microphone. In the background is Big Ben.
Louise Perry recording at Lambeth Palace Library.

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Radical feminist. Counter-feminist. Arch-conservative. Progressive puritan: the name Louise Perry comes with a milieu of labels attached to it, and after spending a couple of hours in her company, I would suggest that not one of them can adequately contain her.  

Louise has written and released an utter grenade of a book. Love it or loathe it, you simply cannot ignore it. The Case Against the Sexual Revolution is exactly what it claims to be, a thorough (and admittedly compelling) dismissal of the notion that the 1960s sexual revolution was a leap forward for the well-being of women. According to the book, the idea that it was/is some sort of feminist victory is simply a myth, or more sinister than that, a lie.  

If Louise is wrong, she has boldly given us the opportunity to enjoy disagreeing with her and her provocative views. But if there is even an ounce of truth in what Louise is suggesting, then it surely needs to be shouted from the rooftops.  

Personally, I found myself in both agreement and disagreement while speaking with her for the Re-Enchanting… podcast. I’ll start with the disagreements, of which I admittedly wish there were more.

Where I have tended to focus my feminist efforts on achieving equality among the sexes, Louise is promoting wellbeing. 

Louise defines herself as an agnostic, I define myself as a Christian, we both define ourselves as feminists. And yet, in what is perhaps an unexpected turn of events, Louise sits in a more conservative space than I do when it comes to what that feminism tends to look like. Maybe that makes me the exact type of person for whom her book was written. Where I have tended to focus my feminist efforts on achieving equality among the sexes, Louise is promoting wellbeing. And, according to Louise, they simply are not always the same thing. A solution to a society where masculine attributes are always favoured is not, Louise suggests, to encourage women to assimilate these masculine attributes (for therein lies the ultimate flaw in the sexual revolution). Rather, we should demand that our society learn to value attributes that are distinctly feminine, such as motherhood.  

In hindsight, I wish I had asked Louise what such a society would look like for me, who is not a mother. How can I be valued? Are women who don’t, for assorted reasons, fit the mould of wife and mother inevitably pushed to the margins of this kind of ideal? Is the discrimination that we may face simply a result of the un-traditional unfolding of our own lives?  

There is so much truth in Louise Perry’s bleak diagnosis of our modern sexual ethic, it almost hurts to hear it. The thing is, it needs to be heard. 

That, and her emphasis on evolutionary biology as the primary explanation behind sexual assault (something which, working at a rape crisis centre, she has witnessed the trauma of in close proximity), are where Louise and I come to a fork in the road and seemingly favour differing routes. Call it naivety, but I suppose I leave a little more room for redemption and innate goodness in my worldview (and therefore, a lot more room for the condemnation of societies that propagate male violence because I have decided to expect, and therefore ideologically demand, more from men) than evolutionary biology tends to allow.  

Despite this, I would suggest that there is so much truth in Louise Perry’s bleak diagnosis of our modern sexual ethic, it almost hurts to hear it. The thing is, it needs to be heard.  

We spoke a lot about ‘sexual disenchantment,’ something which she mentions in her book. In keeping with Max Weber’s definition of such, sexual disenchantment is the (very recent) idea that sex is meaningless; it is just one of the many social interactions we have on any given day, akin to making a coffee for a colleague in the office, or meeting someone for a game of tennis. There is nothing inherently unique, sacred, or distinct about it. At least, not if one decides there isn’t. Any meaning attributed to sex can be an added extra.  

The interesting thing, according to Louise, is that while society may believe on some ideological level that this is true, most of us simply do not live like it is. Afterall, if there is no unique understanding of sexual activity, there can be no unique understanding of sexual assault. As Louise chillingly stated, if this were the case, rape would just be a form of theft. And yet- both instinctively and legally, that is not how we perceive it.  

Therefore, whether we like it or not, Louise forces us to ask ourselves this deeply uncomfortable question: is such a disenchanted perception of reality truly benefitting women in the way that we have been told that it is? Or is she right, have we been sold a lie? Is it time to make a societal U-turn and re-enchant sex once again?  

Listen to our episode of Re-enchanting… Sex with Louise Perry and come to your own conclusions. Whether you agree or disagree with what she says (or, as in my case, a little of both), you’ll be mightily glad that you did.  

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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