Podcast
Culture
Feminism
S&U interviews
4 min read

My conversation with… Louise Perry

Re-enchanting sex. Yes, you read that right. Belle Tindall reflects on her somewhat spicy conversation with Louise Perry for the Re-Enchanting podcast.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A woman smiles as she speaks into a microphone. In the background is Big Ben.
Louise Perry recording at Lambeth Palace Library.

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Radical feminist. Counter-feminist. Arch-conservative. Progressive puritan: the name Louise Perry comes with a milieu of labels attached to it, and after spending a couple of hours in her company, I would suggest that not one of them can adequately contain her.  

Louise has written and released an utter grenade of a book. Love it or loathe it, you simply cannot ignore it. The Case Against the Sexual Revolution is exactly what it claims to be, a thorough (and admittedly compelling) dismissal of the notion that the 1960s sexual revolution was a leap forward for the well-being of women. According to the book, the idea that it was/is some sort of feminist victory is simply a myth, or more sinister than that, a lie.  

If Louise is wrong, she has boldly given us the opportunity to enjoy disagreeing with her and her provocative views. But if there is even an ounce of truth in what Louise is suggesting, then it surely needs to be shouted from the rooftops.  

Personally, I found myself in both agreement and disagreement while speaking with her for the Re-Enchanting… podcast. I’ll start with the disagreements, of which I admittedly wish there were more.

Where I have tended to focus my feminist efforts on achieving equality among the sexes, Louise is promoting wellbeing. 

Louise defines herself as an agnostic, I define myself as a Christian, we both define ourselves as feminists. And yet, in what is perhaps an unexpected turn of events, Louise sits in a more conservative space than I do when it comes to what that feminism tends to look like. Maybe that makes me the exact type of person for whom her book was written. Where I have tended to focus my feminist efforts on achieving equality among the sexes, Louise is promoting wellbeing. And, according to Louise, they simply are not always the same thing. A solution to a society where masculine attributes are always favoured is not, Louise suggests, to encourage women to assimilate these masculine attributes (for therein lies the ultimate flaw in the sexual revolution). Rather, we should demand that our society learn to value attributes that are distinctly feminine, such as motherhood.  

In hindsight, I wish I had asked Louise what such a society would look like for me, who is not a mother. How can I be valued? Are women who don’t, for assorted reasons, fit the mould of wife and mother inevitably pushed to the margins of this kind of ideal? Is the discrimination that we may face simply a result of the un-traditional unfolding of our own lives?  

There is so much truth in Louise Perry’s bleak diagnosis of our modern sexual ethic, it almost hurts to hear it. The thing is, it needs to be heard. 

That, and her emphasis on evolutionary biology as the primary explanation behind sexual assault (something which, working at a rape crisis centre, she has witnessed the trauma of in close proximity), are where Louise and I come to a fork in the road and seemingly favour differing routes. Call it naivety, but I suppose I leave a little more room for redemption and innate goodness in my worldview (and therefore, a lot more room for the condemnation of societies that propagate male violence because I have decided to expect, and therefore ideologically demand, more from men) than evolutionary biology tends to allow.  

Despite this, I would suggest that there is so much truth in Louise Perry’s bleak diagnosis of our modern sexual ethic, it almost hurts to hear it. The thing is, it needs to be heard.  

We spoke a lot about ‘sexual disenchantment,’ something which she mentions in her book. In keeping with Max Weber’s definition of such, sexual disenchantment is the (very recent) idea that sex is meaningless; it is just one of the many social interactions we have on any given day, akin to making a coffee for a colleague in the office, or meeting someone for a game of tennis. There is nothing inherently unique, sacred, or distinct about it. At least, not if one decides there isn’t. Any meaning attributed to sex can be an added extra.  

The interesting thing, according to Louise, is that while society may believe on some ideological level that this is true, most of us simply do not live like it is. Afterall, if there is no unique understanding of sexual activity, there can be no unique understanding of sexual assault. As Louise chillingly stated, if this were the case, rape would just be a form of theft. And yet- both instinctively and legally, that is not how we perceive it.  

Therefore, whether we like it or not, Louise forces us to ask ourselves this deeply uncomfortable question: is such a disenchanted perception of reality truly benefitting women in the way that we have been told that it is? Or is she right, have we been sold a lie? Is it time to make a societal U-turn and re-enchant sex once again?  

Listen to our episode of Re-enchanting… Sex with Louise Perry and come to your own conclusions. Whether you agree or disagree with what she says (or, as in my case, a little of both), you’ll be mightily glad that you did.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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