Review
Ageing
Belief
Books
Culture
4 min read

Mine eyes have just read the best novel of the year

Quentin Letts’ Nunc! is a beautiful, moving and funny exploration of life, death and first century Jewish cuisine.
A book cover shows a cartoon man sitting on the title text while a dog sits below.

Historical fiction is my favourite genre of novel. Make it biblical historical fiction and you’ve sold me before I’ve cracked the spine! I bought a copy of Quentin Letts’ NUNC! without having read a single review or knowing anything about it… and what a sensible decision it was. Letts has produced a novel that combines his rapacious satirical wit, theological and historical acumen, and a beautiful sentimentality – the novel is dedicated to his brother Alexander, who died of cancer. 

It is inspired by the words of the Nunc Dimittis, as translated in the Book of Common Prayer. Sung by Simeon, as he holds the Christ child in his arms, they are words that are full of joy, because God has promised Simeon that he will not die until he has seen the Messiah. “Lord, now lettest thou now thy servant depart in peace,” it begins: words that are spoken or sung at every Evening Prayer in the Church and have provided hope and comfort for generations.

The novel opens with the character of Symons (no, I didn’t misspell it), a titanic literary concoction of corduroy, wax jacket, and mild middle-aged irritation, who lives in a classical English cathedral town. He receives a terminal cancer diagnosis. He has an argument with his wife, Anne (the typology is strong in this novel). He gets pissed. As he totters home from his local wine bar, he passes the cathedral and is captivated by the sound of singing.  

Upon entry he realises the choir is rehearsing the canticles for Evensong. He hides behind a pillar and kneels down in a pew. The Nunc Dimittis is rehearsed, and the heady combination of high emotion and fine wine sends him into a prayerful stupor. We are transported to first century Jerusalem and spend most of the rest of the novel in the company of Simeon and a cadre of his friends, acquaintances, and opponents. 

What follows is a series of hilarious vignettes, featuring a wide array of brilliantly sketched characters. Spending much of our time in ‘Deuteronomy Square’ we meet Rueben the tea seller, Tambal the slave (who has a fondness for Roman cuisine and a horrid aversion to gefilte fish), Noor the mad garlic seller, Jonah the hypocritical Pharisee, and Shlomo the dog. Through them, and many others, Letts allows the reader to explore the social, political, religious, and dietary life of the inhabitants of Jerusalem. 

The humour never vanishes, the confessional power never overwhelms, the lightness of touch is always present; and yet the novel takes on a new intensity...

How did the Judeans feel about the Romans? Were there ever friendships between Jew and Gentile oppressor? How did the average man or woman feel about Herod? What was their attitude to a priestly and religious hierarchy? Were the Wise Men buffoons? Letts weaves such themes through a narrative laden with the humour and heart-warming episodes that mark the best ‘slice-of-life’ writing. The people of first century Jerusalem might be separated from us by time, space, language, culture, and cuisine, but their highs and lows, their gripes and loves, their daily search for happiness and meaning, are no different to ours. 

Underpinning the story is Simeon’s daily watch for the promise of the Christ. Letts has ten verses from the Gospel of Luke as a foundation to build his protagonist, and four of these are a song. Undeterred, Letts uses Simeon as a cypher to explore further and deeper themes: youthful indiscretion, regret, passion, love, shame, faith, doubt.  

Letts also allows for a certain frisson of imaginative licence to round out his back-story. What was Simeon’s profession? Who were his parents? Did he know Anna the Prophetess? Why had God given him this task of watching and waiting, praying and hoping? Never overexplaining or labouring the point, Letts grants the reader a few moments of memory and introspection from the old man, but otherwise invites us to understand Simeon through his daily dealings with those around him.  

By the end of the novel we have not only one of the funniest characters of modern fiction, but one of the most spiritually and emotionally complex. I prepared to leave Simeon – encountering Mary, Joseph, and the infant Christ – feeling as if he was a member of the family.  

Letts concludes the novel with Simeon’s great biblical performance: ten verses which suddenly take on a remarkable poignant weight. The novel quietly switches gear to become a theological meditation worthy of any spiritual writer. The humour never vanishes, the confessional power never overwhelms, the lightness of touch is always present; and yet the novel takes on a new intensity and seriousness that took me by the hand and led me to look upon the mystery of life, death, truth, beauty, and goodness.  

It took me a while to make it through the final two chapters…my eyes kept misting with tears.  

If you only read one novel this year, please let it be NUNC! 

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief