Review
Culture
Music
5 min read

I hear you: what the witnesses are saying

Belle Tindall gave herself a deadline of two hours to articulate her first impressions of Witness Me - Jacob Collier’s latest single with Stormzy, Shawn Mendes and Kirk Franklin.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

Three happy men stand with the one in the middle draping his arms around his friends.
Shawn Mendes, Jacob Collier and Stormzy.

Anyone listening to BBC Radio 1 on Tuesday night at 6pm will have been treated to the very first play of Jacob Collier’s highly anticipated new single. I love those moments. I love that in our hyper-individualised society, the radio can still invite us into these communal occurrences, occasions that hide amongst the chaos and mundanity of the Tuesday evening commute.  

And Tuesday night’s occasion was as follows: we were cordially invited to be the recipients of Witness Me as it rang out over the airwaves, released into the wild, sent out in a thousand different directions.  

I was then, and still am, utterly intrigued by this song. 

After the initial listen, I decided that there has to be more to it than is immediately apparent. To borrow, and then adjust, a familiar phrase - I think there are ‘heard and unheard’ elements to be grappled with when it comes to this song. And I’ve spent this morning grappling with them on behalf of us all.  

Firstly – Jacob Collier, the UK’s beloved musical maestro, has crafted this song alongside grime-artist-extraordinaire Stormzy, pop-sensation Shawn Mendes and Gospel-titan Kirk Franklin. Whichever way you look at it, this is an odd grouping. As Jacob himself said, ‘this particular combination is not one that I saw coming… but it feels so right that it’s happened.’ Aside from Jacob (for whom this song is pretty in-keeping with his musical style), it really does feel as if each of the four artists involved have served something that sits beyond them as individual artists. Offering this song up, not because it wholly belongs with their individual bodies of work, but because it serves each and every listener. Jacob, speaking of this song, put it nice and simply: ‘this song is special and needs to be in the world’.  

These four artists don’t need this song, I sense that their thinking is that we need this song.  

The first two verses are offered to us by Jacob Collier and Shawn Mendes respectively, while the third is delivered by Stormzy. These verses ground the song, which has such an uncontainable feel to it, in time and place. Where Shawn sings of business, familial trauma and alcohol as a coping mechanism, Stormzy speaks of murder, loss and forgiveness. The chorus, on the other hand, is simple, vague and a little abstract. It goes like this,  

I'm with you 
I'm with you here 
You're the light I need  
In the dark I see  
I'm with you  
I'm with you here 
You are all I see 
You witness me 

Every line of this chorus is carried upon the waves of Kirk Franklin’s Gospel arrangement. Speaking of the Gospel undercurrent of the song, Jacob noted how it ‘was the fundamental, that is what breathed the most life into this song’. And while the verses are interesting, it is the chorus that I find myself grappling with. Both audibly and figuratively, the chorus lifts above the verses. 

Jacob’s working with some pretty ancient material here, he’s drawing on themes that have been thought-through and lived-out for millennia, he’s tuning into a heart-cry that’s as old as time itself. 

Who are those words above directed to? Who are they flowing from? What is it about those words that have the power to hold this whole song together? What is the unheard behind the heard here?  

Let’s begin by taking these lyrics at face value, shall we?  

On the surface, these lyrics are a celebration of, as well as a calling for, radical empathy. In that way, this song is an imaginative endeavour; it is dreaming a certain reality into being. In Jacob’s own words,  

‘In a time where there are countless divisive forces around the world, my hope is that this song can act as a reminder of the power people hold to come together and really see each other, carry each other, and bear witness to life in all its colours.’ 

In this sense, it has a touch of James’ retro classic ‘Sit Down’ about it. So, perhaps it was time for another anthem of empathy to roll around. We were made for community, for belonging and for interdependence; Jacob has always made this a primary feature of his work. And I’m grateful to him for that. I’m grateful to anyone who encourages us to stop pretending that we don’t need each other.  

So, there’s that. But there’s more to it, I’m sure of it.  

I can’t help but feel as though there’s a profound piece of theology trojan-horsing in this song. I don’t think I’m wishing it into existence; there are hints all over the place. Firstly, there’s the hearable omnipresence of the Gospel choir. Secondly, there’s Stormzy’s verse, which is an outright prayer, as he asks God to: 

Have mercy on 'em, Lord 
I know You're with them in the storm even though it's hard to see… 

Have mercy on 'em, and be with 'em 
And if grace doesn't cut it, then Your mercy will suffice 
In this cold, dark world, we just need a little light  

So, I’m not totally over-thinking this.  

In the light of these details and with the knowledge that each of the featured artists sit somewhere along the spectrum of Christianity, I’m becoming increasingly convinced that the chorus, those lyrics that hold the song together, are a prayer too. As well as a celebration of the presence of community, I think it may be an intimate acknowledgement of the presence of God - the only one who truly ‘witnesses our lives in all its colours’. You may think me crazy, but I think that Jacob and team may have just released a little theology into the world.  

God being ‘light in the darkness’, the one who ‘sees us’, the one who’s ‘with us’ – these are biblical concepts. Jacob’s working with some pretty ancient material here, he’s drawing on themes that have been thought-through and lived-out for millennia, he’s tuning into a heart-cry that’s as old as time itself. This does not dimmish the radical call for empathy that has been so praised in this song. On the contrary, the two concepts are utterly dependent on one another. Seen as this whole song could have been drawn out of a biblical book, I shall enlist one to explain further:  

‘dear friends, since God so loved us, we also ought to love one another. No one has ever seen God; but if we love one another, God lives in us and his love is made complete in us.’ 

I mean, come on - that could have been the fourth verse to this song.  

This new single is called ‘Witness Me’ – And yes, I witness you Jacob. Last night, on my commute home, I witnessed you put language to our deepest desire. I witnessed you sneak a prayer onto BBC Radio 1.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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