Explainer
Culture
Royalty
4 min read

How faith helped the monarchy flex

Understanding how the British monarchy has evolved, means understanding its foundation in faith. Ian Bradley explains.

Ian Bradley is Emeritus Professor of Cultural and Spiritual History at the University of St Andrews.

an etching shows William and Mary is a classical scene, priests stand to their right while dogs chew bones at their feet.
A broadsheet illustration celebrates William and Mary, and the Glorious Revolution of 1688.
Lambeth Palace Library.

Christian monarchy has played a central part in the history of the British Isles, promoting the rule of order, justice and mercy in conformity with the values of the kingdom of God and cementing a close alliance between the institutions of crown and church.  

Both these aspects are well illustrated in the life and deeds of the first English king to convert to Christianity. Aethelbert, who ruled Kent from 587 to 616, seems to have come to faith through a combination of the influence of his wife, Bertha, the daughter of a Frankish Christian king, and the preaching of St Augustine, who arrived in Thanet in 597, having been sent from Rome by Pope Gregory. According to one account, 10,000 of Aethelbert’s subjects followed him in converting and underwent a mass baptism. Among his first actions as a Christian king were to issue the first set of laws in the English language and to grant land to Augustine on which to build an Abbey, which later became Canterbury Cathedral.  

Reign responsibly 

Exemplified by such figures as Arthur and Alfred, Christian kingship brought new titles as well as new responsibilities for Britain’s rulers. The first to be appropriated was that of ruling through the grace of God, or Deo Gratia, the idea that is still expressed on every coin of the realm through the abbreviation DG. The late eighth-century Anglo-Saxon king Offa described himself as ‘by the divine controlling grace king of the Mercians’. From the mid-tenth century, several English kings also began styling themselves Christ’s Vicar or deputy. Edgar, Alfred’s great grandson who ruled from 957 to 975, so described himself when founding a new monastery at Winchester in 966. Some years later Ethelred II stated that ‘the king must be regarded not only as the head of the church but also as a vicar of Christ among Christian folk’. 

Cult kings 

The Middle Ages saw the flowering of the cult of Christian monarchy as both splendid and servant-like, pious and chivalrous, full of knightly virtue, gung-ho triumphalism and miraculous powers, as exemplified in the widespread belief that the king’s touch could cure those suffering from scrofula. While Medieval monarchs cultivated magnificent splendour, they also espoused the theme of the servant-king and acknowledged their utter dependence on God’s grace. Both these elements were reflected in the civic triumphs staged around Epiphany or Advent for the entrance of monarchs into the cities of their realms with the king being portrayed as the type of Christ and the queen as the bearer of heavenly glory. Deliberately modelled on Jesus’ entry into Jerusalem, they served as a reminder of the journey to be undertaken by all souls, including royal ones, towards death and the throne of heaven.  

Moderate monarchy 

The crown played a crucial part in the English Reformation which was initiated by Henry VIII with the help of his loyal lieutenant Thomas Cranmer. Together they created what was effectively a nationalised state church of a moderately Protestant hue with the monarch at its head, bishops and a conservative liturgy in English. Subsequent sovereigns made their influence felt on the emerging Church of England, with Edward VI steering it in a more Protestant direction and playing a key role in the preparation of the first English Prayer Book of 1549, and Elizabeth steadying it to produce the Anglican via media which has remained one of its distinguishing characteristics to this day.  

The monarch's headship of the Church of England was a key part of the Reformation settlement. It was established in the 1534 Supremacy Act which declared King Henry VIII 'the only supreme head in earth of the Church of England' with full authority to intervene in its affairs. Elizabeth I modified the monarch’s title from ‘Supreme Head’ to 'Supreme Governor', which it has remained ever since. Alongside it goes the title of ‘Defender of the Faith’, represented on coins as F.D., originally given to Henry VIII by the Pope in 1521 for his defence of the traditional sacraments of the Catholic Church against the novel teaching of Martin Luther. Although revoked after the Reformation, it has continued to be used by and about all monarchs since, although its meaning has never been precisely defined. 

Media monarchy 

Stuart monarchs tended to push Christian monarchy in a more absolutist direction, being enamoured of the doctrine of the Divine Right of Kings, although they also did much to forward Christianity in their realms. James VI of Scotland and I of England made a particularly valuable contribution in his patronage of the version of the Bible which still bears his name and is also known as the Authorised Version. He was adamant that it should not be a narrow reflection of a single theological position but rather an irenicon, or instrument of peace, breadth and moderation in the new United Kingdom over which he reigned. 

Modified monarchy 

The so-called Glorious Revolution of 1688-9, when James II was deposed because of his Catholicism and perceived absolutism and William of Orange invited by Parliament to occupy the vacant throne, effectively signalled the triumph of a covenant theory of monarchy over that of divine right. The constitutional settlement that followed it rested on a concept of limited monarchy and was based on an essentially secular concept of social and civil contract. However, neither the Reformation notion of the godly prince ruling the godly commonwealth nor the close connections between Crown and Church were swept away. Indeed, they were strengthened, with the role of the United Kingdom monarch as protector of Protestantism being expressed in the accession and coronation oaths still taken today. 

Modern monarchy 

Christian monarchy developed in nineteenth and twentieth century Britain to focus much more on philanthropy, civic duty and spiritual leadership demonstrated through attendance at religious services and public exhortation. The close relationship between the crown and the churches, and especially the Church of England, has remained strong while being extended in recent decades to other faith groups as the monarch has increasingly taken on the role of ‘Defender of Faith’. Television has made the monarch’s Christmas Day broadcast a significant national moment of spiritual reflection.

 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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