Review
Books
Culture
5 min read

How children’s books challenge us to hope harder

Reading an award-winning children’s book challenges Elizabeth Wainwright much more than expected - to imagine and hope.

Elizabeth Wainwright is a writer, coach and walking guide. She's a former district councillor and has a background in international development.

A close up of face, showing an eye, mostly obscured by a closely-held open book.

This year, the Waterstones book of the year prize was awarded to Impossible Creatures, a fantasy book for children by Katherine Rundell. This was not the children’s book of the year; this was overall book of the year – it beat novels and non-fiction books for adults. I felt momentarily but deeply joyful when I heard the news and was curious why.  

During the pandemic, I found myself unable to read the non-fiction books I usually turn too. Even adult fiction felt heavy. It was children’s books and authors I turned to. Philip Pullman, Dodie Smith, Alan Garner, Ursula K Le Guin. Others new to me. On reflection, I wasn’t reading these books because they were in any way easier, because they weren’t – they asked me to think and hope and imagine much harder than a lot of adult books, despite everything the news would have me believe. And it is for that very reason that I sought these books out. The Waterstones prize made me think a bit more about this – and why it might matter now especially.  

Imagination helps us to confront and solve problems – it is not an indulgence, it is essential for the becoming world, and for being the people we are called to be. 

First, I thought about my time as a District Councillor in local government. Here, I quickly learned all sorts of things about planning, environment, community, working across opposition and more. I needed to call on my perseverance, patience, strategic thinking. But the things that I found myself calling on again and again were imagination and relationship-building. Building relationships – especially with people who weren’t like me – was the only way to get things done.  And imagination because it’s the thing that recreates, that sees things as they could be not as they are. Albert Einstein said, “we cannot solve our problems with the same thinking we used when we created them”, and I’ve seen how that’s true. It did not feel enough, for example, to try to fix problems of dwindling budgets with more cuts and more inefficient meetings. Instead, imagination asked me to think about what this budget-setting process might look like at its best, and how the wider community might help us decide priorities, and how we might restructure our work so that the District doesn’t just scrape by, but thrives. It asked me to step out of business-as-usual, and imagine business-as-it-could-be.  

Jesus too shows us the importance of imagination – he so often called out who he saw people to be, not who they were. And he points us now towards what is yet to come. He calls us to wait, and to trust in his arrival – however distant it might feel. Children’s books often do this too: Frodo trusting that the ring would be destroyed, imagining life outside of the grip of the darkness of Mordor, despite all evidence to the contrary. Bastian’s imagination helping to save Fantasia in the Neverending Story. Jo March showing the possibility of another kind of life in Little Women. Imagination helps us to confront and solve problems – it is not an indulgence, it is essential for the becoming world, and for being the people we are called to be.  

I think the best children’s books do the same thing – they ask us to look up, to look out, to feel the whisper of the voice behind us urging us on to something more beautiful. 

Second, the children’s books I read during lockdown gave me hope in a way that books for adults didn’t at the time. Hope is, I think, innately tied to imagination. It asks us to look ahead, even when things aren’t clear, and walk forward. Rebecca Solnit explores hope, optimism, and activism in her short book Hope In the Dark. She says,  

“Hope just means another world might be possible, not promised, not guaranteed. Hope calls for action; action is impossible without hope.”  

I think the best children’s literature shows us how to hope, and shows us what right action can look like when we invoke that hope. In Rundell’s Impossible Creatures, Mal and Christopher must save the ‘Archipelago’ – where mythical creatures still live – and the world beyond them from a growing darkness. Hope shines bright, reminding the reader that it is not naïve but necessary and world-changing, if we let it be. Hope changes things. In the New Testament, Paul tells that along with faith and love, hope will remain. When it feels like the world – fictional, or real – is falling away, hope will remain. Coupled with imagination, bound with faith and love, made active with hands and hearts, it might just pull us through to things we cannot yet see.  

When she won the National Book Award, Ursula K Le Guin underlined the necessity of imagination and hope right now:  

“Hard times are coming, when we’ll be wanting the voices of writers who can see alternatives to how we live now, can see through our fear-stricken society and its obsessive technologies to other ways of being, and even imagine real grounds for hope. We’ll need writers who can remember freedom – poets, visionaries – realists of a larger reality.” 

Jesus was the ultimate realist of a larger reality. He asks us to love in the face of hate, to believe that food and wine can come from faith, to believe so hard in love – not as a pink heart-shaped commodity, but as a world-shaking force – that we might literally see resurrection. Jesus lived in a particular place, at a particular time, grounded in people and soil and society, but always pointing to the bigger truth he knew, and to a world that did not yet exist. I think the best children’s books do the same thing – they ask us to look up, to look out, to feel the whisper of the voice behind us urging us on to something more beautiful. Importantly, this is not a rejection of the world as it is – we are called to love our neighbours here and now, to build the kingdom on earth as it is in heaven. But in what is, there is the seed of what could be, there is a light that shines in places that are still dark. I think the gospel, and the best children’s books, help us to see that light and see what it might illuminate. Jesus knew that children’s minds were perhaps better at seeing this light – he even says, “Truly I tell you, unless you change and become like little children, you will never enter the kingdom of heaven.” Allowing ourselves to imagine, to hope, is perhaps the only way we’ll take the kingdom of heaven seriously here on earth.  

Katherine Rundell herself has pointed out that children’s books don’t just make good readers, they make good people. I think that with imagination, hope, courage, and more, they help call forth the people we are becoming, and the world that could become. That is why I turned to them during lockdowns, that is why I turn to them now as parts of our world seem dark, and that is why I turn again and again to Jesus – the ultimate realist of a larger reality.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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