Snippet
Christmas culture
Culture
Film & TV
2 min read

Home Alone reminds me of another kid

Home for the holidays hints at much, much more.

Jamie is Vicar of St Michael's Chester Square, London.

A child lies under a bed, resting his chin on his hands, contemplating.

Is he just a very naughty boy? That's certainly the impression we get – the only impression – of Jesus in between infancy and adulthood in the Bible. Precious little is written about the precocious boy Jesus beyond his birth (shepherds, magi, lobsters and all). But there are similarities with Kevin McAllister from Home Alone with Luke's account of Jesus in the temple at twelve years' old. 

Admittedly, there were no sticky bandits, nor John Williams soundtrack, but spare a thought for Jesus' parents leaving their son behind at a time of festival. When returning from Jerusalem for the Feast of Passover, as they did every year, they realise they have misplaced the Messiah. Oops! Imagine Mary screaming her son's name, and the inconvenient three-day trek to work out where he was. They eventually find him in the temple, and slightly exasperated they ask him why he was there. He was obedient to them (worth mentioning) and left for home. 

But his answer to that question reveals Jesus' understanding of home, when the idea of being 'home for the holidays' can be a contested one for us. He replied, 'Didn't you know I had to be in my Father's house', or 'about my Father's business.' This is really strong. Quite the chutzpah. Not just that he’s twelve years old speaking to his parents, but nobody would refer to God as ‘my Father’. It is out of this place, or more appropriately this relationship, where Jesus would '[grow] in wisdom and stature, and in favour with God and man.’  

Home is where we can be ourselves, but also let our guard down, ask questions, and have the confidence to go out into the world, secure in who we are. And with this being the only insight of a growing Jesus, learning, studying, asking questions, perhaps there's also insight for how we can grow as people, what we understand home to be, and how we might relate to God. In many ways Jesus' adult life would be nomadic, but his sense of home wasn't about geography but a relationship with his Father where he could be free to be inquisitive.  

Unlike Macaulay Culkin, our lasting impression of Jesus might not be as a boy. And the festival that bears his own name has become a time to engage with our roots, and to look to the future. But, perhaps even more than we'd realise, the boy Jesus hints to us that there's no place like home for the holidays.

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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