Article
Culture
Music
Sin
Suffering
5 min read

The holy or the broken: Hallelujah at 40

What’s the magic sauce Leonard Cohen mixed into his masterpiece?

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A black and white photo shows, singer Leonard Cohen to the right hand side, eyes closed and head inclined slightly upwards.
Leonard Cohen, 2008
Rama, CC BY-SA 2.0 FR, via Wikimedia Commons

It’s summer 1984 – Richard Branson has just launched Virgin Airways, the Soviet Union have boycotted the Olympic games, the miner’s strike is still raging on, and Footloose is pretty much the only thing you can watch in the cinema.  

Amidst it all, happening miles under the cultural radar, a songwriter of astronomical talent and middling success walks into a pokey studio in New York. He’s clutching a battered notebook which contains eighty verses of a song that he’s been writing and re-writing for multiple years. A song that has been driving him to utter madness, residing tormentedly in his mind. The metre is running in the recording studio, so the eighty verses are promptly whittled down to just four and the song is finally wrestled into existence.  

A barely noticed existence, that is.  

Those four chosen verses, the ones lucky enough to have escaped the confines of the notebook, continue to dwell in obscurity for a while yet. This seemingly cursed song is housed in an album that the record company have refused, claiming it to be of no real commercial value. Subsequently, it will enjoy a tiny release in Canada in December 1984, but nowhere else. It is, to sum up, profoundly ignored.  

Now, let’s fast-forward exactly forty years. 

That obscure, over-looked and under-estimated, little song has been covered by more than three-hundred artists, including Bob Dylan, Jeff Buckley, and Lou Reed. Its lyrics have been dissected and studied by the likes of Bono and Salman Rushdie. It’s a movie soundtrack favourite, a talent show staple, and a part of the furniture at weddings and funerals the world over. Books have been written about it, documentaries made about it. I don’t think it’s a major exaggeration to say that it’s in the cultural air we breathe. 

 A song that once had its maestro banging his head against the floor in frustration, now belongs to us all. Can you hazard a guess at which song this may be the origin story of? I can give you a hint, if you’d like? It goes like this, the fourth, the fifth, the minor falls and the major lifts… 

You’ve got it.  

This humble tale is the story of ‘the baffled king composing Hallelujah’

Generation after generation finds itself notably and profoundly moved by this song. We treasure it, we value it, we let far too many people cover it (looking at you, Justin Timberlake).  

So, I guess I’m wondering - why?  

It’s one of those odd questions to which everyone, and no-one, has the answer. And it’s not that I don’t recognise the outright genius of Leonard Cohen and accredit the success to his mastery, I do. But, apparently, not even Cohen himself fully understood why this song has become such a phenomenon. Its success is an oddity, really. So, we have every right to ask ourselves - what’s the magic sauce that’s mixed into this song?  

Cohen... makes a bee line for the deep stuff, the uncomfortable stuff, the stuff we keep hidden – and plants the word ‘hallelujah’ in there.

It opens with Cohen telling the biblical story of King David, who played the harp so beautifully it had a kind of mystical effect – it supernaturally calmed the spirit of the dangerously erratic Israelite king, Saul. David, who himself would go on to become the ruler of Israel, is the ‘baffled king’ about whom and to whom Cohen appears to sing. As Alan Bright notes, 

‘He (Cohen) has placed us in a time of ancient legend, and peeled back the spiritual power of music and art to reveal the concrete components, reducing even literal musical royalty to the role of simple craftsman.’ 

The second verse mingles two further biblical stories together – that of (afore-mentioned) King David and Bathsheba, and Samson and Delilah. Both stories, both men, are brought to despair by abuses of power, moral failure, violence, and death. Their lives are truly toppled by their own brokenness and their own breaking-things-ness. To borrow a phrase from Francis Spufford, their stories act as a signpost for the ‘human propensity to f*** things up’. 

These verses are so particular in their subject matter yet so universal in their resonance. Most people have a vague-at-best understanding of the biblical stories its lyrics are alluding to, but a precise-to-the-point-of-painful understanding of the way that old ‘human propensity’ can have its way.  

And here is Leonard Cohen, using such despair and brokenness to house a sacred cry. Here’s Leonard Cohen, placing his finger on our vulnerability and telling us that it’s right there – right in the place of pain and shame – where we can engage with the divine. Here’s Leonard Cohen, telling us that if the God of the Bible exists, he can handle the very worst of us.  

This song, whether we know it or not, steels past our defences. It makes a bee-line for the deep stuff, the uncomfortable stuff, the stuff we keep hidden – and it plants the word ‘hallelujah’ in there. It tells us that brokenness is inevitable, but it can be made holy. Isn’t that our deepest desire? To know that we’re not too far gone? To be told that we’ll fail, all the time, but never one time too many? 

I think, if you were to put that message in any context less real and raw, we’d be suspicious of it. If this song was less gritty, it would have stayed ignored. But it’s just messy enough to have us trust it, Cohen just about honest enough for us to believe him when he tells us that he ‘didn’t come to fool’ us.  

So, long may it continue. Long may it sneak past our emotional barricades and wreak havoc in our guarded hearts. Long may the four-minute-long weep-a-thon reign (just, not Justin Timberlake’s version, I beg).  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief