Review
Culture
Friendship
Theatre
4 min read

Guys and Dolls' celebration of commitment

A truly joyous production of Guys and Dolls causes Oliver Wright to reflect on the positive portrayal of commitment and oath-making that underpins the show’s high-stakes rolling.

Oliver is a Junior Research Fellow at Pembroke College, Oxford, writing and speaking about theology and AI.

Five actors stand dressed in 50s clothing.
The leading characters.
Bridge Theatre.

Guys and Dolls is the quintessential musical, and it’s playing gloriously at the Bridge Theatre in London right now. As I left the theatre the other day, I found myself on the ticket website wondering about gambling on an immediate return visit. Are shows ever as good second time round, though? Can such a repeat ever bring new life? Or do repetitions fall flat, guilty of aesthetic anaesthetising?  

These worries reminded me of Kierkegaard’s pseudonym Constantin Constantius, and his somewhat bewildering psychological venture Repetition (1843). In one scene, Constantius retraces his steps to a theatre where he remembers attending a farce that had him in raptures. The second time, however: not so much.  

“I endured it for half an hour”,  

Constantius reports,  

“and then left the theatre, thinking: There is no repetition at all. This made a deep impression on me.”  

But the psychological experiment does not end there. The clue is in his name – Constantin Constantius: constancy doubled, repeated. Repetition can bring new life, all things can be made new (as he implies), if repetition is coupled with constancy, with commitment. That commitment drives repetition forward, not back. “Repetition and recollection”, he claims, “are the same movement, except in opposite directions, for what is recollected has been, is repeated backwards, whereas genuine repetition is recollected forwards.”  

What has all this to do with Guys and Dolls in London 2023? At one level, the show is a wonderful evocation of street-life in mid-Manhattan, of smart but skittish low-level criminality – the pulsating rush for the next illicit game of dice, betting on the horses, falling in and out with Dolls, and generally trying to evade the police. You sometimes think it’s the gamblers and the gambling which steals a Guys and Dolls show.  

 But the way this one plays at the Bridge Theatre, I was struck by such joy and exuberance and laughter, intermingled with a celebration of commitment. What does commitment have to do with gambling; what has commitment to do with joy?  

One of the leads, Sky Masterson, is my way in. We meet him first as something of a cad, flying around, emptying fellow gamblers’ pockets, carousing in Havana, returning for another round of Craps. But he nevertheless turns out to be a man of his word; he literally belongs to his promise. With a flourish early on, he hands over a fateful piece of paper: his marker, an ‘I owe you’ note. It is a guarantee.

The beneficiary is the evangelising Sarah Brown from the Soul-Mission, who Sky at this stage is wooing merely to win yet another bet. The marker is not as frivolous as his affections appear to be. This IOU has a power to which Sky willingly binds himself. Its force, Sky says, can be attested by anyone else in town. Markers will appear again much later in the drama in the chaotic scenes which lead to Sky’s reappearance, as he desperately tries to discharge his obligation, and the magnificent Luck be a Lady Tonight, itself an appeal for ‘luck’ to prove constant, not to be ‘fly-by-night’. So there is an eager commitment – when it comes to gambling – to be ‘good for the money’, to be ‘a man of my word’.   

Marriage, like any relationship, involves gamble and commitment. The greater the proposed commitment, the greater the gamble. The greater the gamble up front, the greater will be the commitment required. If it wasn’t a gamble, it wouldn’t require commitment. 

But the production shows another comingling of gambling and commitment: in relationships. It falls to the principal women, Sarah and Miss Adelaide, rather farcically propping up a bar, to expose this (‘Marry the man today’). Marriage, like any relationship, involves gamble and commitment. The greater the proposed commitment, the greater the gamble. The greater the gamble up front, the greater will be the commitment required. If it wasn’t a gamble, it wouldn’t require commitment. ‘Give him your hand today / And save the fist for after’! 

But commitment in the show is not portrayed as the ‘grit your teeth’, or ‘turn the other cheek’ kind of commitment. No – commitment brings joy and new life to the drama. Without Sky’s IOU, there’s no Guys and Dolls. Without Sarah and Adelaide’s search for commitment, there’s only abuse. And this feeling of joy is widespread. The commitments being made are not just those ‘on stage’, but also by the audience. As you will read in the show’s reviews, the audience are implicated in the action. They are ‘immersed’, standing alongside the actors who move and dance and sing their way through them. The audience are ‘in’ the Hot Box strip-joint, sat at tables. They are gambling along with the crap-shooters. They are witnesses to the testifying in the Save-A-Soul Mission (played in this production as a high point of the show, with ‘impromptu’ encores for Nicely Nicely’s testimony ‘Sit down, you’re rockin’ the boat’). Indeed, they are not just witnesses, but participants.   

That is our commitment, too. Without costume, we nevertheless agree to shed our ‘outside’ lives to participate, to be bound by the terms of the drama. And this ‘shedding’, this agreeing to be bound, this cost which we willingly take on ourselves, ignites joy. Commitment is not a stolid virtue. We need not shirk self-imposed restrictions in principle as being joy-less. There is always a gamble in relationship. And relationship’s gamble only ever pays off through commitment. Commitment to the other.  

Commitment, like Kierkegaard’s ‘repetition’, can forge new life. As well as negatively portraying the ‘falling flat’ of aesthetic repetition, Kierkegaard also celebrates a repetition which is both more mundane and lifegiving. It is life recollected forwards. He writes: “Hope is a lovely maiden who slips away between one's fingers; recollection is a beautiful old woman with whom one is never satisfied at the moment; repetition is a beloved wife of whom one never wearies, for one becomes weary only of what is novel.”   

Reader, I bought more tickets.

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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