Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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Review
Culture
Film & TV
Masculinity
4 min read

Adolescence reflects our darkest corners, here's how we can respond

Each one-take episode is an exercise in empathy.

Lauren writes on faith, community, and anything else that compels her to open the Notes app. 

  A father walks with his son away from the camera, his hand on his son's shoulder.
Netflix.

‘Is it really that bad out there for our children?’ 

This was the text my mum sent our family group chat following episode four of Adolescence, the astonishing new drama from Netflix. Anyone familiar with previous work from Stephen Graham will know to expect grit and challenge, but Adolescence is different. 

Adolescence paints a stark picture of a world gone wrong. We observe this in the Miller family who, within a few minutes, stand and watch as their lives are upended when their teenage son and brother is arrested on suspicion of murder. 

Technically, it is remarkable. The script is stunning. The cast are incredible. The direction is impeccable. The camera perceives the action in one continuous take, and the viewer receives this without a single edit. We watch each second of the hour-long episodes with precise focus, curiosity, tension and compassion. As the camera is moved, so are we. We become immersed in the spiralling realities of the detective, of the disbelieving father, of the psychologist, of the scrawny boy who wets his bed when armed police raid his bedroom. We pass person to person and take on their emotional load, even for a moment. These are not simply tug-on-the-heartstrings moments, watching Adolescence is an exercise in empathy. 

These one-take episodes flawlessly capture extended scenes of flawed humanity. Minute by minute, we learn more about Jamie Miller, played by Owen Cooper, the thirteen-year-old boy at the centre of it all. His parents are loving. He gets on with his sister. He is polite to the nurse at the police station. Jamie appears like a typical young boy. A worn teddy-bear sits atop his star-adorned bedding that matches the wallpaper. His friends are impish, awkward and they are the usual levels of unkempt. He seems just like any other kid. 

These small acts bring light to dark places, and demonstrate how the viewer might live right in a world where much feels wrong. 

As the plot unfolds, we see how darkness, and Jamie’s anger, lurks behind a digital life. Mostly hidden in emoji codes and Instagram comments, it is only in episode three when a stream of explicit misogyny pours from Jamie’s mouth. It emerges that his development has been intercepted by exposure to toxic masculinity, incel ideology and the incessant rage of ‘the manosphere.’ We witness the unravelling of lives that are disconnected despite sharing the same roof. Just as the uninitiated are confused by terms like ‘red-pilled’, Jamie’s parents are stunned at why their child would commit such a crime. 

Adolescence is a sobering watch because it holds up a mirror to a bleak picture of society. In the same week that Netflix released the series, a teenage boy was sentenced to life imprisonment for the fatal stabbing of a fifteen-year-old girl in the London borough that neighbours my secondary school. 

But it is also a rallying cry for social response. The ultimate aim isn’t for the audience to be depressed into stagnancy, but to consider afresh the responsibility we have for each other, particularly for the generations coming behind us, and to take action in our communities. When my mum asked about the reality for ‘our children’, she was supporting this concept of collective responsibility and care for the next generation. 

As Adolescence reflects our darkest corners, so does it present those among us who are trying to connect and show up in love for struggling young people. We see this in the detective who goes to the chip-shop with his son in an attempt to build their relationship, and also in the psychologist who carries around a container of mini-marshmallows for Jamie’s hot chocolate. These small acts bring light to dark places, and demonstrate how the viewer might live right in a world where much feels wrong. 

The glimpses of positive intergenerational connection in Adolescence should serve as a compelling reminder to churches, a remaining shared space where generations collide. We learn so much from each other that we simply cannot gain from siloed, disconnected living. At its best, the Church provides a space that allows people to break out of their usual circles and habits, to be loved and to love, to be challenged and corrected, to develop a connection to God and to his creation.  

To consider again the question, ‘Is it really that bad out there for our children?’ 

Quite possibly. But in the reflecting of light, however dim it may seem, we are presented with the possibility of something better. As generational barriers come down, we can move beyond empathy and into action. 

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Since March 2023, our readers have enjoyed over 1,000 articles. All for free. Many by writers from our Emerging Leaders programme, like Lauren. All this is made possible through the generosity of our amazing community of supporters.

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Graham Tomlin

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