Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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Digital
Film & TV
3 min read

Here’s why we play judge and jury on social media

Discovering the truth about celebrity feuds.

Rosie studies theology in Oxford and is currently training to be a vicar.

A montage shows two celebrity faces in opposition
Lively and Baldoni face off.

Depending on your Instagram algorithm, you might have seen that Hollywood actors Blake Lively and Justin Baldoni continue to make news with their ongoing feud, which is soon to reach litigation in the US civil courts. Then again, maybe you haven’t – in which case kudos to your scrolling habits and for avoiding celebrity clickbait (unlike me). 

What interests me about their dispute – and others that have gone before it – is how it spotlights our need, as the general public, to search out the truth. And to make ourselves judge and jury on the matter. 

Having starred together last summer in It Ends With Us, Lively soon after accused Baldoni of sexual harassment and of orchestrating a smear campaign against her during the film’s press tour. Baldoni responded by suing the New York Times for libel, and Lively for civil extortion and defamation. Cue some biased media reporting, and conflicting evidence being released by their legal teams, and both actors’ reputations have been significantly damaged by the dispute.  

With their accounts remaining at complete odds with each other, the question Instagram’s pundits keep coming back to is: which one of them is telling the truth? 

The reality is we’ll probably never fully know (and, obviously, it’s not actually any of our business, so I won’t speculate).  

But it makes me reflect on how, in lots of instances of conflict, the answer can be blurrier than we’d like. 

The judges and juries of Instagram rarely, if ever, offer us this kind of impartiality in their search for the truth.

So often, in disagreements and disputes, both parties’ accounts have a seed of truth in them. But as we ruminate on the event afterwards, the risk is that we re-interpret it according to our values, biases, and past experiences. That seed of truth is watered by the stories we tell ourselves, growing and morphing into something that can become hard to untangle. 

Over time, as we centre ourselves in the narrative, we become the ultimate arbiters of our truth.  

But when the stories we tell ourselves become the stories we also tell others, and we discover that our respective truths are in fundamental conflict with each other, it exposes how our perception of a situation might differ from is reality. 

Which is why, so often, we have to defer to impartial third parties to search out the ultimate truth. Judges and juries who seek to understand each person’s story but who also inhabit the fuller narrative, and who can untangle the layers of interpretation we unknowingly heap onto our experiences. 

The judges and juries of Instagram rarely, if ever, offer us this kind of impartiality in their search for the truth. 

But they remind us that truth is, ultimately, found outside of ourselves. And that, in discovering the truth, we can also find the justice we’re so often longing for. 

Maybe we’re all just suckers for a bit of clickbait. But perhaps the need to make ourselves judge and jury also points to a deeper part of our humanity. We’re all seeking after truth in this world – if only we can find it. 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

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Graham Tomlin
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