Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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Article
Culture
Film & TV
4 min read

Why we rewatch The Lord of The Rings each year

Great quotes, powerful themes, stir memories.

Steve is news director of Article 18, a human rights organisation documenting Christian persecution in Iran.

Two hobbits gaze at something.
New Line Cinema.

Every January for the past 15 years, my wife and I have re-watched The Lord of The Rings trilogy. Not the extended version, but, still, it’s a lot of hours to have committed to re-watching every year.  

So, why do we do it?  

Well, principally I suppose it’s simply because we believe the films to be excellent - arguably the best ever screen adaptation of a work of fiction - but I also think it's because the story has so much to teach us about real life.  

After watching them so many times, I can now quote most of the script, yet I still struggle to pick my favourite bits; there are just too many. 

From Samwise Gamgee’s speech about the greatest stories - those that “meant something” - being ones where “the chief characters had lots of chances of turning back, only they didn't. They kept going, because they were holding on to something … that there’s some good in this world, and it’s worth fighting for”. 

To Gandalf’s encouragement to Peregrine Took, when the hobbit senses that he is about to meet his maker, of what follows after we die: that death is not the end, it’s “just another path; one that we all must take”, and how “the grey rain-curtain of this world rolls back, and all turns to silver and glass, and then you see it … white shores, and beyond, a far green country under a swift sunrise”. 

“That's not so bad,” Pippin replies, and of course, he’s right. 

Aside from the great quotes - and, trust me, there are many more I could mention - there’s also the way in which the breadth of human emotions and frailties are so perfectly depicted, such as our susceptibility to temptation, and how it can sometimes make us act in a manner that, as Frodo says of Boromir when he tries to rob him of the ring, is not like ourself.  

It is also encouraging to see how both the powerful and the meek - Gandalf and Samwise - are equally prone to temptation’s pull. 

The depth of friendships enjoyed by the hobbits is also a joy to behold, shining a light on that rarest gift of close friendship, while the films are kept mercifully free of anything smutty; on the contrary, they feel perfectly pure. 

And there is even the compulsory happy ending, with good triumphing over evil and the dragons being thrown down by the eagles in an apocalyptic scene worthy of the Book of Revelation. 

The author, J.R.R. Tolkien was a Catholic who served in both world wars, so it is hardly surprising that religious imagery can be found throughout, as well as glimpses into the ghastliest realities of war. 

One of the religious themes is the power of the weak to shame the strong, with the little hobbits - described as “the most unlikely creature imaginable” to have discovered the ring after it abandoned Gollum - ultimately being hailed as the saviours of Middle Earth and told by the new King of Gondor that they need “bow to no-one”. 

As Gandalf puts it, “even the smallest person can change the course of the future”. 

Meanwhile, everyone - even the trees, wonderfully portrayed as walking, talking “Ents” - have a part to play, with Merry lambasting them for initially deciding not to fight by saying: “But you’re part of this world, aren’t you?”  

As he says to his friend Pippin, should the fires of Isengard spread, “there won’t be any Shire” for them to return to. 

But the moment that really gets me, every time I watch it, comes at the very end, when - *spoiler alert* - Frodo speaks of feeling unable to return to normal life after such a big adventure. 

As someone who has had a few adventures of my own in the past - albeit none quite so fraught with danger - I can relate strongly to that sensation of coming home again and being overwhelmed by the feeling that nothing has changed, while at the same time believing that within myself, so much has.  

I often think back to the time my dear parents picked my wife and I up from the airport, a decade ago now, after we’d just flown back from Alaska having hitchhiked there from Argentina, and they spent the car journey updating us on the lives of my cousins. Not that I didn't want to hear their news; only that, at that moment, it felt as though there might be something else worth discussing. 

I think of that moment every time I watch the films’ denouement, and resonate with Frodo’s words when he says the Shire has been saved, but not for him; that some wounds from the past “run too deep” for the “threads of an old life” to be picked up again. 

But beyond the fantastic quotes and all 'The Lord of the Rings' has to teach us about life, the three films are also all simply a fantastic watch, which, if you haven't already, I would urge you to make the time for, and if you have, I would encourage you to do so again, even if you don't do it every year. 

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