Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.

Snippet
Culture
Film & TV
Sport
3 min read

F1 feeds our need for speed

The high-speed life isn’t just on our screens

Imogen is a writer, mum, and priest on a new housing development in the South-West of England. 

Brad Pitt dressed as a racing driver stands with a car in the background
Brad Pitt stars in the F1 film.
F1.com

Our weekends between February to October are overtaken by a series of cars whizzing round a track. The Formula 1 season guides us through the summer months, taking us on a worldwide tour of cities. From Monaco to Barcelona to Las Vegas to Silverstone, these cars are steered onto our screens and hurtle through our comparatively slow lives.  

Before marrying Jon, I would have never dreamed of spending many hours watching those cars driving fast across our TV screen. It is true, they are going unbelievably fast, with track speeds exceeding 200mph. These speeds somehow mean nothing as they are so far beyond my capabilities – I feel shocked at myself and a little shaky if I hit a sneaky 75mph on the motorway. However, nine years into our marriage and F1 has sped into my life and taken up residence. I now know some of the driver’s names: Lando, Max, Oscar, Lewis, and Charles. I know some of the teams, although I always seem to get Williams and McLaren mixed up. I know some of the tactics, something about a hard and soft tyre and timing a pit stop to perfection. Jon and I have even graduated this year to an F1 wall chart on which we track our favourite driver's progress.  

Driving fast has always been of interest to sports fanatics. In fact, anything fast seems to pique our interest and catch our eye. F1 began with the world championship in May 1950 at Silverstone. And 75 years later, the celebrations include a new F1 movie with Brad Pitt in the driving seat.  

I wonder whether the pace of racing mirrors something of our lives. We run frantically from one pitstop to another. We love to be busy, to squeeze people in, and race from one appointment to another. Perhaps we even push others out of the way in order to keep our own track position or race intention. Perhaps we are drawn to speed because it stirs something within us - a worldly pull to pursue excellence, a need for speed, a competitive edge to work or home or social situations. Maybe all of us want to get ahead, go for glory, and at the end of the day stand on the podium and lift the trophy. Imagine a life where we would willingly waste all that champagne! 

Perhaps we more simply see something of ourselves in those crazy F1 drivers? We too are racers of sorts, navigating the twists and turns of life, taking the corners at speed and trying not to crash.  

Our fascination with fast has very ancient roots. Nearly 2,000 years ago, St Paul talked about racing too. He wrote of running the race of life with perseverance and fixing our eyes of Jesus. If we can accuse the F1 drivers of anything, then we can accuse them of perseverance. Most F1 races take about 90 minutes. An hour and a half of sweaty, restricted, pressurised driving at serious speed against terrifyingly good competitors. And behind the scenes, away from the wheel, these competitors put in thousands of hours of mental and physical training to race these machines. This is what it looks like to race with perseverance. Maybe we have things to learn from them after all. 

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