Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.

Article
Character
Culture
Football
Sport
3 min read

What happens if your club doesn’t win?

In football leagues and life not all of us can be winners.

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

A dejected football coach squats by the byline.

Most football clubs don’t win Premier League titles, FA Cup finals, Champions League trophies. 

Most football players don’t pick up winners' medals at the highest level. 

Many of us don’t achieve fame, status, “winners” headlines. No medals or trophies on our mantlepiece, no rousing applause or open-top bus parades. 

So, are we losers, are we the defeated, should we be envious of the winners? Or do we try and ignore all this talk about winning and remain indifferent to all this hype about football, medals, fame, applause? 

Here are some attempts at comfort, at a better perspective, at some hope for us all, whether out club wins titles or not, whether a player picks up medals or not, and whether all of us are recognised, famous or not. 

Winning is not just about titles and trophies. If your club has the resources and the team to win a title and a trophy, at whatever level, professional or amateur, that is great and definitely to be celebrated.  

But if you support a club with a limited budget and which has performed brilliantly well and beyond expectations has stayed in its division and brought pleasure to many then that is a win.  

If your club, thanks to great efforts by a few or many, has remained solvent and has an outstanding community section that makes a difference, that is a win.  

If your club has excellent supporter involvement and a pricing system that is fair, inclusive and creates good relationships across the club and the community that is a win.

If your team is clearly improving, if the attitude is spot on, if the behaviour on and off the pitch is sound, if every player and coach and staff member gives their very best as well as looking to improve that is a win.  

The word “winning” needs a fairer, more encouraging, truer definition. 

Are we the defeated, the losers, the envious? Of course not. 

They say that professional football players have two lives: the first is their playing career, and then the second is their life after their playing days. To win in life is to win in both lives.  

That will mean giving of their best as players with a passion to learn, to improve, to be a good teammate. It means being a good role model on and off the pitch. Then in life number two to give of your best there too to make our world a better, fairer, more loving, more beautiful place.  

And there will be lessons from the time as a player to take into life number two: the values of teamwork, discipline, training, courage, and of course coping with the disappointment of not maybe winning titles and realising there is more to life than simply titles. Player, manager and World Cup winner with Argentina in 1978 Ossie Ardlies reflected back on his football career and said:  

“Everyone is a winner who gives their best.” 

And for all of us applause, status, fame are unreliable goals. A few achieve that, some deservedly, some maybe less so. Most don’t hit the headlines. Are we the defeated, the losers, the envious? Of course not.  

So, are we indifferent to such issues as winning, success, applause, accolades?  Roy Castle wrote a forward to a slim volume of essays celebrating Christians who had worked and served in their communities away from the limelight, and he mentioned that as a performer he appreciates the applause he gets. “These people”, he wrote, “have worked away without applause, But there is always one person in the audience. His applause comes later.”  That’s the greatest win. 

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