Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.

Snippet
Culture
Digital
Education
2 min read

Shorter TED Talks are not the only way to learn

As education and entertainment blend, get ready for the unexpected.

Jamie is Vicar of St Michael's Chester Square, London.

A speaker stands beside a podium in front of a TED sign.
Elif Shafak.
TED.com

Are you going to make it to the end of this article? I'm aware, dear reader, that much of the responsibility for this is down to me. But spare a thought (or maybe an extra five seconds before returning to Instagram) for those wanting to communicate something of substance in today's abbreviated age. Take TED talks, for instance. 

The already bite-sized format has had another chunk gorged out of it. Elif Shafak, a Turkish-British novelist needed to trim her TED talks from 19 to 13 minutes. In the view of The Times' editorial,

'Packing the world’s knowledge into the time it takes to heat a pizza might seem ambitious. Sadly, it now appears to be beyond the patience of those thirsting for enlightenment.' 

It's worth us recognising that education and entertainment have blended in our consciousness ('E' in the TED acronym standing for 'entertainment'), with our era's pastime being consuming more information. And if we consider this, are our attention spans truly squeezed beyond the point of no return? I'm not so sure. We are also in the age of bloated films and slow-burn series. If we are invested in the entertainment we want, then we will cope. In fact, many theatres are doing away with intervals. The interval is a relatively modern invention. Susanna Butler writes that in Shakespeare's day not only did people have longer attention spans, but they could roam freely during the play. I suspect not many were distracted for long. For the information or entertainment provider, there's no excuse for being boring, or unnecessarily verbose. 

But if we free ourselves from being dependant on dopamine, and take the longue durée of our lives, we open ourselves to learning in a new way. That's not to say that we should give up an ever-present expectation for the next hit of knowledge. 

This is what it means when Christians are referred to as disciples: the word to describe an apprentice or student of their master. These disciples, to Rowan Williams,  

'take it for granted that there is always something about to break through from the Master, the Teacher, something about to burst through the ordinary and uncover a new light on the landscape.'  

This is the kind of expectation that doesn't front-load an Instagram reel with its best content in the first three seconds. It might be a quaint analogy, but as Williams writes, this has more in common with ornithologists. 

 'The experienced birdwatcher, sitting still, poised, alert, not tense or fussy, knows that this is the kind of place where something extraordinary suddenly bursts into view.' 

I'll keep this as short as I can. But any hope of discipline in attentiveness must be sparked by the sight of the one who has infinite attention for us. And all the time in - and out of - the world. 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief