Review
Culture
Film & TV
Sport
3 min read

Don't stop believin'

Air is a biopic you can believe in, says Yaroslav Walker, thanks to an awesome soundtrack and the hint of deeper themes.
A woman stands in a kitchen diner hold a phone with a cord.
Viola Davis negotiating down the line.
Warner Bros

Air should not work as a film. A sports biopic that barely has any actual sport in it, but has plenty of shoe design. A plot that revolves around the character of Michael Jordan (considered by many to be the greatest basketball player of all time, if not the greatest athlete of all time) which goes as far as to show the back of his head until the end credits, when stock footage takes over. A film that drops a number of hints about interesting character development (Matt Damon’s gambling, Jason Bateman’s daughter), and then never follows them up. None of this should add up to much…and yet it does. 

Mark Kermode (very much this reviewer’s lodestar of critique) has often opined that you know a biopic is doing its job when it makes you invested in a field you know nothing about. Senna makes you care about motorsport. Cinderella Man makes you care about boxing. Well, Air genuinely made me care about corporate sponsorship and shoe design…and I certainly wasn’t expecting that! 

The script is fondue levels of cheesiness, Matt Damon gives a climactic speech which simply oozes baked Camembert.

The direction is fine – Affleck has shown that he can be perfectly competent as an actor/director, and he does a fine job. The script is fondue levels of cheesiness, Matt Damon gives a climactic speech which simply oozes baked Camembert, but is also laugh out loud funny on more than one occasion. The performances are all on point: Matt Damon and Viola Davis can pull-off earnest roles in their sleep, and Affleck and Bateman deliver some decent ‘straight-man’ material. Affleck also demonstrates his directorial skills with shrewd and limited use of actors who can over-stay their welcome (Chris Tucker…small doses). 

However, the thing that sells the film to me is the soundtrack. The film is one big nostalgia-trip, and I loved it for that. I have long championed the theory that the 1980s was the best decade for popular music, and this film confirms my theory. The moment the Violent Femmes started to play I was sold. Cindy Lauper, Run-D.M.C, Springsteen, The Alan Parsons Project! BLISS! Throw in a Smiths and a Bowie track and I’d be giving this film an Oscar! 5 stars (but only because I’m listening the soundtrack at this very moment). 

Air hints at some deeper themes (although it does little more than hint) and one of these is the power of belief, the power of having faith in something. Affleck’s shoe-mogul, Phil Knight, has had faith in himself to build up Nike as a successful brand – and now spouts lazy quasi-Buddhist aphorisms. Davis’ Deloris Jordan has absolute faith in her son’s sporting ability, and refuses to allow it to be overlooked. Damon’s Sonny (a talent scout for possible sponsorship opportunities) is a gambler – he has belief in his own luck, his own scrappy attitude. He shoots craps in Vegas and demands his bosses back him because of his gut: ‘This is what I do here, and I really feel it this time!’ He truly believes in the value and power of sport to change his fortunes, and to change the world. 

From a Christian perspective it raises some interesting ideas, but doesn’t raise them quite high enough. The Christian life is one of belief, one of faith, one of ‘taking a chance’. Yet, the chance the Christian takes is not really a gamble, not a roll-of-the-dice, but a relationship. The Christian takes a chance, but it is taking a chance on love. Whereas the characters of Air take a chance on the sporting ability of a yet un-tested Michael Jordan, the Christian finds a certain surety in the loving embrace of Jesus Christ. Having religious faith, having Christian faith, is so often mischaracterised as a blind gamble – rather it is a relationship with one who loves us unconditionally, and so is not as irrational as assuming one can win shooting dice, but is the truest and most sensible thing one can do. 

Article
Character
Culture
Film & TV
5 min read

Deceit is integral to success in Destination X

Travel and trickery make for a miserable journey
A composite images show a map of Europe with Destination X contestants pictures above.
BBC.

Like me, you may have recently been watching Destination X, where 13 contestants compete to win £100,000 by guessing where the coach they are travelling on has stopped. Blocked from seeing out of the windows and given just a few clues to their locations, the contestants have to work out where they are. Similar to Traitors, it tries to give reality TV a respectability while also providing the gossipy drama that underpins the format.  

Opportunities for extra clues are possible, with contestants competing against each other to receive them. Only some of the competitors are allowed to view the extra clues. This secret knowledge quickly causes thirteen pretty nice contestants to mistrust, lie, suspect, accuse, and keep secrets. After three new players are added in, there is a clear divide between the ‘OGs’ and the rest. It reminded me of Lord of the Flies, with alliances, rivalries, and judgements of player’s usefulness taking scarily little time to flourish. 

The breaking of societal expectations to be truthful, reliable, and work for the common good is perhaps the appeal of these shows. The Judeo-Christian Ten Commandments still underpin the Western world, and lying, greed, and selfishness are all still denounced as wrong by mainstream ethics. There is an enormous amount of talk in Destination X, as there is in the Traitors, about ‘playing the game;’ legitimising breaking normal behaviour in order to win the competition. We watch on, enjoying the chance to wonder how we would manage in a world where lying, cheating, and manipulating is expected and encouraged by the rules of the game. 

The thing is, breaking these rules seems to make everybody so miserable. In the first episode, Deborah won a big clue, chose only to share it with one teammate, and was so burdened by the guilty secret that she lost the first location test and left the game immediately. In another episode, some OGs win a challenge and choose to deliberately misinform the others, including the rest of their gang. When the disinformation is revealed, and directly causes the exit of another OG, the sense of guilt as others realise the deception is plain to the viewer. Time after time, players begrudge ‘the game’ for the lies they are telling- but it is their own decision to keep the secrets to themselves. 

Perhaps the most striking thing is how quickly people lose track of the artifice of the game, and how integral to their reality their deceit has become. Towards the end of the series, as the money gets closer, the contestants harden further towards each other, and deception seems to come more easily. Perhaps this is why the guilt makes them miserable- with a little encouragement, their sense of right or wrong has disintegrated into instinct for survival. 

The people that seem to be having the best time on Destination X are Daren and Claire, perhaps the two players who are happy to trust their colleagues the most, and lie to them the least. Both of them do better in the competition than other contestants who embrace a selfish and cynical approach. 

Obviously these shows are games, and the contestants exit to their normal lives and resume being nice people. But they reveal a deeper truth that living cynically does not make a person happy. Although lying, cheating, and making the most of advantages might bring wealth, success, power, fame, and so on, living selfishly only makes a person miserable.  

People who lie or cheat may seem to get ahead, but it only poisons their heart. 

This reveals our design as humans to be communal, selfless beings. Describing the state of humanity before evil entered the world, the first verses of the book of Genesis describe a generous care between the first humans and their world. The very first books of the law in the Old Testament continually exhort God’s people to show love to their neighbour and compassion upon foreigners and the poor. 

Jesus used to have this great phrase for those who would follow his teaching for a selfless life. He said that they would inherit ‘life to the full,’ or ‘life that is truly living.’ It was his conviction that simple acts like telling the truth, desiring others to prosper, and being generous were the way to a content and satisfied life.  

But the kicker in Jesus’ teaching was not just that the person would receive a more satisfied life, but that each act would make the person more Godly. These acts stack together- to make a life of generosity rather than selfishness that nourishes our humanity- but also to form us towards being a better human. It creates a virtuous circle. A good act leads to a purer heart which leads to another good act. St Paul terms this ‘going from glory to glory’ in one of his letters encouraging a congregation to do just so. This circle deepens the contentment in the ‘life that is truly living’ that Jesus promises- living as God created humans to do reaps the relational, communal satisfaction that God intended the human experience to contain. 

It works the other way too. People who lie or cheat may seem to get ahead, but it only poisons their heart. Becoming de-sensitised to their acts, further selfishness follows. Each act separates them further from the human experience they were designed to enjoy, and dissatisfaction follows. Often this is exacerbated by more attempts to cover the feeling with selfish ambition. 

People who treat the real world like competitors treat Destination X, as a game to be won, with prizes that come at the cost of disinheriting others, may find wealth or power. But they will not find the contentment of life to the full that the way of Jesus offers and their humanity craves. 

Whilst we sit at home enjoying players’ ability to break cultural taboos and suffer the emotional consequences, we might reflect that it is better to be content than victorious- and miserable. 

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