Article
Creed
Death & life
Football
Trauma
5 min read

The derby, the downpour, and the death of a hero

At Anfield, grief and glory collide
A mural on a side of a pub shows a footballer making a heart sign.
Diogo Jota commemorated, near Anfield.
Liverpool FC.

My wife and I went to our first game of the season recently: Liverpool v Everton, in the pouring rain. The stuff of dreams.  

It’s a bit of a walk from the train station to Anfield and the whole way, I’d been so excited to get that first glimpse of the stadium, the fans, the atmosphere, the buzz. We turn a corner and suddenly you can see Anfield looming large between rows of houses. One more street and then we’re there and … flowers on the floor. Tributes to Diogo Jota. 

Oh yeah. Diogo Jota’s dead. 

We get a pie, a programme for Jo’s Mum and Dad (who lets us use their season tickets; thanks Jeff and Janet), find our seats. Kick off. Flags wave from the Kop as they normally do and … there’s one of Diogo Jota. 

Oh yeah. Diogo Jota’s dead. 

10 minutes in and Ryan Gravenberch scores a beautiful goal to make it 1-0 and Anfield is roaring. Then 20 minutes hits and everyone stands up to sing Diogo Jota’s song (“Oh, he wears the number 20 …”). 

Oh yeah. Diogo Jota’s dead. 

I hadn’t forgotten that Diogo Jota had died, but being at Anfield made me remember that Diogo Jota had died. 

Being at Anfield – seeing the flowers and the flags, singing his song – all of it hit me and my wife unusually hard. With each new reminder of Jota’s death, I was taken back to the moment a mate messaged me to ask if I’d seen the news of his car crash. There I was again, no longer at Anfield watching the footy, but stood in my house, staring at my phone in disbelief.  

For the last year or so, St. Mellitus College (where I’m lucky enough to teach) has been hosting a series of public events to celebrate 1700 years since the Council of Nicaea. The events have been fantastic and, one of the perks of the job is that I’ve had loads of chances to learn from some of the best theologians alive at these events.  

In March 2025, Professor Trevor Hart was giving one of the public lectures for this project. The next day, I and the rest of the staff team had a chance to speak with the professor about his paper. One of the things that struck me in the conversation was what he said about trauma. 

One of the key characteristics of trauma, he said, is that it interrupts our sense of time. I’m going about my day and – all of a sudden – something triggers my trauma response and the past (that thing or event that causes my trauma) is made very present again. I see it and feel it as if it I’m living it for the first time again; it is re-present-ed to me.  

And this is exactly what happened to me, 20 minutes into the Merseyside Derby.  

Look, I’m not saying I have PTSD about Jota’s death or anything like that. I didn’t know Jota; frankly he’s not mine to grieve and I don’t want to co-opt the loss that Jota’s friends and family will be feeling.  

But, our first trip to Anfield since Jota’s death gave us something of a taste of how trauma re-present-s itself. The past became all too present as I stood there, thinking about the moment I heard of Jota’s death.  

But, for a Christian theologian (like Hart), this aspect of trauma is very significant. Because this is exactly what happens in the sacraments.  

The sacraments are bits of Church life in which Jesus Christ is really and especially present. Different Churches will disagree on exactly which events or rituals constitute the sacraments but most would say that baptism and Holy Communion definitely do. 

Let’s take Holy Communion (sometimes called the Eucharist, or Lord’s Supper) as an example. Again, this will look different in different Churches, but in holy communion bread and wine is blessed and said to become Jesus’ body and blood. And here we see the rupture of past and present. The body and blood of Christ, broken and shed on the cross before being raised again, is re-present-ed here for me, now. It is made really present (both in the physical and temporal sense of that word).  

Time and space collapse in on themselves as Jesus Christ – who created time and space in the first place and so can do what He wants with them, thank you very much – bends them to His will just to be present here, and now, with me. 

I wonder whether something similar happens in trauma, too? If trauma, too, might function as a sacrament, of sorts? If the moment of the past rupturing the present when trauma responses are triggered is precisely where Jesus Christ seeks to meet and really be present with those people? 

It certainly felt like it in the roaring, red cathedral of Anfield Road. The moments of remembering Jota’s life and having his death re-present-ed to us felt genuinely … sacred.  

And look, it was the Merseyside Derby, our first in-person game of the season; I was obviously excited, so maybe I was just primed to be emotional when these memories of Jota appeared. Maybe. Who knows? But it would be entirely in keeping with what the Church knows of God’s character that he meets with us precisely at those points where time and space begin to fall apart: in the sacraments, and in trauma. 

There will be flowers and banners and songs for Jota for some time yet. Whenever we drive from our house into Liverpool city centre, we drive by a huge mural of Jota that’s been painted onto the side of a pub.  

It won’t be possible to forget Jota, and there will be lots of prompts to remember him. And in those moments of remembering, time and space may well continue to collapse in on itself. I may find myself once again in my house, staring aghast my phone. And I may well find that Jesus Christ is there with me too. 

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
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