Review
Culture
Music
8 min read

A day, night and dawn with Nick Cave’s lyrics

Does Adam Steiner’s rappel into Cave’s art help us understand its purpose?

Jonathan is Team Rector for Wickford and Runwell. He is co-author of The Secret Chord, and writes on the arts.

Through illuminated dry smoke, a figure stands tall, holding a light up to his head.
Nick Cave in This Much I Know To Be True, a 2022 documentary.
MUBI

Nick Cave is inspired by the Bible, Greek myth, and literature, as well as his enduring passion for gospel, the blues, and alt-rock. His life journey arcs from his Australian childhood through his struggles with drug addiction and youthful fascination with the nightmare landscapes of America’s Wild West and southern gothic, toward a reckoning with his own Christian spirituality. In Darker than the Dawn, Adam Steiner rappels deep into Cave's songs of love and death. 

The book is organised thematically within an overarching chronological arc moving from dusk to midnight to dawn. This structure aims to broadly mirror Cave's life, with its experiences of addiction, relational breakdown and encounters with grief. Steiner's themes include rock and roll, literature, humour, love, time, spirituality, death, creation, and these indicate the breadth of Cave's concerns. Politics, though, is conspicuous by its absence, being ground on which Cave chooses not to walk in his songs. 

Steiner recognises here the influence on Cave, as on several other rock stars including Bruce Springsteen and Bono, of the Roman Catholic Southern Gothic novelist Flannery O’Connor. 

Steiner is excellent on Cave's rock roots and biblical inspirations from language to imagery to themes. In an insightful discussion of ‘Tupelo’ from The Firstborn Is Dead, which itself becomes “a Deep South concept album”, Steiner notes that the situation of Elvis Presley’s humble background in Tupelo exposed him “to both gospel and blues music, and the roots of these musics in “spirituals” that would likely have been sung by the enslaved ancestors of his neighbors only a generation before.” Similarly, “the push and pull of deliverance and self-abnegation” are “offered too in Cave’s music alongside the glorious troubles of the blues singing tribute to the “the joys and the pain of the world of the flesh.”” 

The ”Christ-haunted” American South of Presley and of ‘Tupelo’ becomes the atmosphere in which the early tracks by Nick Cave and the Bad Seeds are “mired”. Steiner, whose own use of language is poetic, describes this as “a torrid damp heat of blood driven into sweat all suggesting a permanent sense of ruin and decline”. Within this atmosphere, “we see alienated people searching for escape or redemption, roving outcasts looking to be reborn” whose “sharp-edge story arcs follow the Southern Gothic tradition, at its essence a series of sharp turns”. 

Steiner recognises here the influence on Cave, as on several other rock stars including Bruce Springsteen and Bono, of the Roman Catholic Southern Gothic novelist Flannery O’Connor. It was O’Connor who adroitly labelled the Deep South as “Christ-haunted” as opposed to “Christ-centred”. Yet, while Steiner gives us much helpful reflection on Cave and O’Connor, he doesn’t acknowledge two key concepts which also impact Cave’s approach. 

The subtlety of Cave’s art, as with that of O’Connor, is that it leaves us pondering the possibility without giving the certainty that a propagandist or evangelist would deliver. 

The first is that, in an age when writers with Christian concerns find in modern life distortions that are repugnant to them, their problem “will be to make these appear as distortions to an audience which is used to seeing them as natural”. O’Connor’s answer to this dilemma was to utilise the grotesque and “make your vision apparent by shock – to the hard of hearing you shout, and for the almost-blind you draw large and startling figures”. Second, O’Connor embeds this idea in her characters and in the structure of her stories through her use of epiphanies. In her work, she repeatedly gives us religion-haunted sinners who experience moments of revelation (epiphanies) about themselves in which they realise their depravity or their potential for grace or both. These experiences of awakening lead them and her readers to become aware of grace.  

Like O’Connor, Cave also seeks to shock by pushing “our faces up to the ugliest side of human behaviors”, in particular when he explores “the question of a fixed human nature where some are “born to be bad” … and … others to become victims”. ‘The Mercy Seat’ is one such song; a stream of consciousness outpouring from a murderer imminently facing the electric chair. In this song, Steiner suggests “outright criminality” is being exhibited, as this Christ-haunted murderer claims he told the truth and is not afraid to die. What Steiner’s characterisation of this song overlooks, however, is the penultimate line in which Cave’s character states, “I’m afraid I told a lie”. It is possible, therefore, that this song ends with an O’Connor-like epiphany, a moment of recognition that, even as the criminal dies, opens up the possibility of grace. The subtlety of Cave’s art, as with that of O’Connor, is that it leaves us pondering the possibility without giving the certainty that a propagandist or evangelist would deliver. 

Steiner is also very good when discussing the influence of the Bible on Cave’s work. He briefly outlines Cave’s journey with the Bible from chorister at Wangaratta Cathedral through his choice at 22 to mine its stories to inform his songwriting and on to his rediscovery of the New Testament and the “seduction of Christianity” when writing an Introduction’ to The Gospel According to Mark for the Canongate Pocket Canons. As Steiner notes, “Early on in his career Cave embraced the vitality and urgency of the Old Testament”, while the New Testament “introduced a more personal revelation … an awakening to the possibilities of self-transformation”. For Cave, Steiner suggests, “this would mean creating art that even in profanity, anger, and nihilism worked towards the glory of God, to become an enervating, enriching force”. His adoption of approaches learnt from O’Connor reveal how such a combination is possible. 

Cave is also fascinated by the image of the Kingdom of God; a trope that Steiner somewhat overlooks. Tender Prey, the album which contained ‘The Mercy Seat’ is again key in this regard. Tender Prey ends with ‘New Morning’, a song to sit alongside the ‘New Morning’ of Bob Dylan and the ‘Brand New Day’ of Van Morrison. ‘New Morning’ begins with its protagonist awakened by the Sun shining in a sky that “was a Kingdom / All covered in blood”. He kneels in a garden and prays: “Thank you for giving / This bright new morning / So steeped seemed the evening / In darkness and blood / There'll be no sadness / There'll be no sorrow / There'll be no road too narrow / There'll be a new day / And it's today / For us.” Those that know their Bibles will recognise the reference to the coming of God’s kingdom as described in ‘Revelation’. 

This vision of the coming kingdom of peace is set at the end of an album that is full of darkness and blood; a choice that becomes symptomatic of the way Cave uses imagery of the kingdom from this point onwards i.e. simply juxtaposed with his exploration of life's depravities as an alternative vision. ‘O Children’, ‘Bright Horses’ and ‘White Elephant’ are all examples of this approach. In ‘Lavender Fields’ the kingdom in the sky is the answer to the question as to where the dead go, while in ‘Sun Forest’, “A spiral of children climbs up to the sun” and God or the lost loved one are here beside in the sun and within. Cave’s most straightforward songs utilising this imagery are ‘I Have Wandered All My Unending Days’ (from Seven Psalms) and ‘There Is A Kingdom’: “There is a kingdom / There is a king / And He lives without / And He lives within / And He is everything”. 

This has led to an understanding of art as a religious undertaking, in part because to repair the heart may be the purpose of making music. 

Steiner ends his book with a description of Cave’s work that can be understood from either a secular or religious perspective: 

“Nick Cave and The Bad Seeds’ songs of life, love, and death often reveal us to be flawed, vulnerable beings, and though we are diminished by death, the opportunity of life gives us the chance to experience and create great things in works of art and acts of love and kindness. In doing so we escape the limits of our mortality, forever moving against the tides in the hope that each of us will find a new day beyond the horizon.” 

Although this summary can be read from either perspective, the secular reading is one that would not exist without the religious reading. Cave, as has been made clear through his conversations with the journalist Seán O'Hagan published as Faith, Hope, and Carnage, has been inclining for some time towards the religious perspective.   

The grief he has felt at the tragic death of his son Arthur has led to hope in “an “impossible realm” where glimpses of the preternatural essence of things find their voice”. He believes that “Arthur lives there” and “Inside that space, it feels a relief to trust in certain glimpses of something else, something other, something beyond”. Music, of all the creative forms, he suggests “best repairs the heart”. He knows this “because it has restored me and has been my salvation”. It “radiates love and makes things better”. In addition, when his son died, he “started to understand the precarious and vulnerable position of the world”; “started to fret for it” and worry about it. As a result, he “felt a sudden, urgent need to, at the very least, extend a hand in some way to assist it — this terrible, beautiful world — instead of merely vilifying it, and sitting in judgement of it”.  

This has led to an understanding of art as a religious undertaking, in part because to repair the heart may be the purpose of making music: “To make art and do things creatively is a way of redressing the balance of our sins in the world. To make art and to write songs goes some way in improving matters. There’s a sort of moral dimension to a song that they do good. And I think that’s one way of making amends or reconciling oneself to the world.” 

On Seven Psalms Cave provides in ‘I Have Wandered All My Unending Days’ his own summary of his story to the refrain “There is a mansion in the sky / And we will go there by and by”: 

  

“I have wandered all my unending days 

Shuttered your shining aspect in the stars 

Hidden alleys and tramp-broken highways 

With little in my pockets but my prayers 

  

And I have searched all my unending days 

Slept in fields beneath a canopy of stars 

Your face emerging in the early morning haze 

Held in its position by my prayers 

  

And though I have nothing but this prayer 

That all will be revealed by and by 

I pray someday, my Lord, you will appear 

And lead me to your mansion in the sky” 

  

Adam Steiner, Darker with the Dawn: Nick Cave's Songs of Love and Death, Rowman & Littlefield Publishers, 2023 

 

Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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