Snippet
Culture
Fun & play
Romanticism
2 min read

Cosy season: creating meaning amid the mundane

We’re romanticising our way through the year.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A set of be-socked feat rest on a leaf strewn step beside a book and a cup of coffee.
Alex Geerts on Unsplash.

Have you heard? It’s cosy season.  

And such a season comes with instructions: light your candles, put on your thick socks, order the pumpkin-spiced latte, and dig out the Nora Ephron movies. Wade through piles of crunchy leaves. Cook a roast dinner. Wear your woolie sweaters, re-read Jane Austen, ruminate on the sheer romance of Tom Hanks offering to send Meg Ryan ‘a bouquet of newly sharpened pencils’ to celebrate the arrival of Autumn (if you don’t know that reference, you haven’t dug out the Nora Ephron movies yet. Chop chop.) 

Do it all. And document it, too. Create montages accompanied by the Gilmore Girls theme-tune and share them with the world. 

Why?  

Well, because that’s what we do in cosy season (Or ‘cozy’, as Nora would spell it in America.) You see, we’ve acquired this new way of being. It’s a social-media phenomenon: we make our mundane feel like a movie, we romanticise our way through the year.  

And I don’t think that’s as trivial of a craze as it sounds. I actually think the contrary, I think it reveals something true and profound about us. If anything, my only critique is that the imperative to ‘romanticise your life’ doesn’t actually go far enough.  

The social media trend, which took off in the dark depths of the pandemic and has stuck around ever since, is a kind of relinquishing of control and a rebellion against a disenchanted life. For example, ‘cosy season’ encourages us to think about Autumn as something that is happening to us, personally. We can’t control the arrival of this seasonal shift, our only choice is how we respond to it: we can greet it, we can notice it, we can celebrate it. We can, if we so wish, imbue it with meaning.  

And we should.  

Because to do such - to permeate the mundane with joy, beauty and meaning - is to defy distraction and disenchantment. It is to be in the present without wishing it were somehow otherwise. It’s a good thing.  

I just wonder if it’s enough.  

Because, the thing is, I don’t think it’s a romantic life we crave. Not really. I think we’re seeking something deeper. I think it’s a holy life we’re in search of – holy, as in, a life that has a dusting of the divine. A life that is soaked in seen and unseen goodness, permeated with the essence of eternity. A life that has heavenly fingerprints all over it.  

Ultimately, a life that means something. Not just on the obviously catalytic days – but on the days that fly right under the radar. We want to be sure that those days matter, too.  

What if ‘romanticising our life’ is a secular way in which we’re trying to hallow the ordinary? What if it is an acknowledgement of the sacrality of the monotonous? Just, without the God bit. If we were more in-tune with spiritual realities, more able to identify our soul’s deepest cravings and wonderings – would we be sacralising our lives, as opposed to romanticising them?  

I reckon so.  

 

Snippets are a new Seen & Unseen format. Short takes on the current moment. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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