Review
Culture
Film & TV
3 min read

A child’s lesson on how to grow up

Looking beyond the bravado-fuelled adolescent friendships, Lauren Windle reviews Are You There God? It’s Me, Margaret. She finds vulnerability, audacity and intention.

Lauren Windle is an author, journalist, presenter and public speaker.

A mother and child, wearing 70s clothing, look to the left.
Rachel McAdams and Abby Ryder Fortson.
Gracie Films.

You couldn’t pay me to be an 11-year-old girl again. There is no amount of money that would convince me to re-subject myself to the confusion, self-consciousness and awkwardness of my pre-teen and teenage years. But sitting in the Regents Street Cinema watching a midday screening of the film adaptation of Judy Blume’s popular book Are You There God? It’s Me, Margaret, it was 1999 again. I felt like I was rolling up my school skirt like the older girls and Sam Eavis had just skateboarded past setting my tummy fluttering.  

Margaret is a 1970s year-six pupil (Abby Ryder Fortson) who moved from New York City to New Jersey with her mum (Rachel McAdams) and dad (Benny Safdie). As with any 11-year-old, she failed to see the absolute joy in not worrying about romantic relationships, financial hardship and gainful employment. Instead, she strived to grow up as fast as she possibly could. But faced with bad friends, boy trouble, changing hormones and a feuding family, Margret turned to God for guidance as she navigated the complex new stage. 

Margret accompanied her milestones with admirably honest prayers to God, asking for guidance, reprieve, support and protection for her family. 

Margaret and her friends moved through the usual rites of passage for a schoolgirl in their sprint to maturity. They obsessed about their first kiss with a boy, starting their periods, getting their first bra, being able to fill out the undergarment, gossiping and bitching between friends and desperately trying to fit in. But, unlike me, Margret accompanied her milestones with admirably honest prayers to God, asking for guidance, reprieve, support and protection for her family. 

I felt pleased for Margaret. Not because she was navigating these challenges like a pro. She was doing as well as any us (read: poorly). I was pleased for her because she felt comfortable to loop God in. I never prayed about a boy I fancied or petitioned God to start my period. As a teenager, I was convinced the messy practicalities of life didn’t have a place in the Church and I would certainly never bring them up in prayer. I stuck to the simple formula of sorry, thank you and please. All subjects were highly palatable, like my grades at school or family outings. 

Angst-riddled Margret however, learned something that I only picked up on years later when I came back to faith at 25; God cares about the details. We can be so caught up in presenting our best to Him that we forget he’s seen it all anyway. We may want a better sex life or bigger boobs or for someone to be attracted to us, but we wouldn’t pray for it. It’s too embarrassing. Not for Margret – from how she was getting on with her friends to the size of her bra, nothing was off limits in her prayers. There’s a lesson there for us.  

Margret wasn’t raised in a church or subscribing to any religion. Her mum (a Christian) was shunned by her family when she announced that she would be marrying her dad (a Jew). The subsequent pain meant that they decided to raise their daughter without any religious affiliation and let her choose for herself. When she started her first prayer Margaret opened with:  

“I’ve heard a lot of great things about you.”  

When she was desperate to be accepted in her peer group she cried out:  

“Let me just be normal and regular like everybody else.” 

 When she felt lonely, she called out and asked God where he was and when she thought he may not exist, even then she took her frustrations to God, crying out in prayer:  

“I’ve prayed and prayed and everything just gets worse. Maybe the truth is there’s nobody out there. There’s nobody listening. It’s just me.” 

It's the vulnerability, audacity and intentionality of her honesty that takes Margaret leaps and bounds further in her search for faith. That’s a level of transparency with God that I lacked in my youth, and at times in my adult life. The fact that Margaret hadn’t been to church ironically freed her up to approach God in a refreshing, childlike way. She didn’t have any of the pomp and ceremony of religion. Rather she just came to her creator and started talking, like a child to her father.  

So, what can we learn from Margaret’s search for God? Several things. Stuffing your bra looks ridiculous. Adolescent friendships are solely fuelled by bravado. The fragility of pubescent womanhood is both a joy and agonising to watch. And we can talk to God anywhere, anytime, in any mood and about anything.  

Seems like we don’t need to go back to school to learn a thing or two after all.  

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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