Review
Art
Culture
Joy
Suffering
4 min read

Carving joy and suffering – what Donatello’s sculpture captures

The pioneering sculpture of Donatello presents emotional urgency. Sara Schumacher reflects on his art.

Dr Sara Schumacher is Academic Dean and Tutor and Lecturer in Theology & the Arts at St Mellitus College.

A relief sculpture shows the Madonna hold the infant Christ close to her face.
Donatello's Virgin and Child (Pazzi Madonna) sculpture.
Donatello, CC BY-SA 4.0, via Wikimedia Commons.

As the weather turns and trees take on their sheen of green, with the seasonal change comes the major spring exhibitions in the nation’s museums. Running from 11 February – 11 June 2023, the Victoria & Albert Museum are hosting a significant exhibition of the work by the Renaissance master, Donatello. Donatello: Sculpting the Renaissance traces the sculptor’s life and career, introducing us to his artistic collaborators as well as tracing his legacy within Western art history. A summary of the exhibition has been well described elsewhere and the curators do a fine job of providing context for the viewer that allows one to understand the significance of Donatello’s work. Instead, in this article, I want to try and capture what is felt in what is seen for I think Donatello, in his subject matter and style, is able to hold in tension the paradox of joy and suffering. This paradox is an all-too-common human experience, something that has been explored as Christians journeyed together through Holy Week. While Christian theology has a way of helping make sense of why this paradox exists, art has a way of helping us all to process our lived experience of it.

Through sculpture in different forms, Donatello invites our bodies, through movement and posture, to engage with what or who is presented.

As the exhibition shows, Donatello is famous for being the first in the Renaissance to sculpt a free-standing form. Sculpture, especially free-standing sculpture, requires something of the viewer. In order to see it properly, you have to position yourself in relation to the work and move around it. And while Donatello was clearly a master at this artform, what he invented was rilievo schiacciato, meaning ‘squashed relief’. The stone or bronze is carved with only a few millimetres of depth. In a way, it is like ‘painting’ with stone or bronze, and in doing so, the two-dimensional and three-dimensional are fused. As you move around it, light refracts off the medium, thus highlighting different aspects of the work and changing what you see. Put another way, through sculpture in different forms, Donatello invites our bodies, through movement and posture, to engage with what or who is presented. This embodied connection can start to cultivate empathy as we place ourselves and identify with who or what we see.

The touch of human to human is so real at times that the bronze or stone seems to give way to soft flesh.

Donatello’s work also evokes empathy in the way that he sculpts the human form. In his work, the touch of human to human is so real at times that the bronze or stone seems to give way to soft flesh. This is at its most poignant in the multiple Virgin and Child sculptures displayed throughout the exhibition. And it is here, particularly in the Virgin and Child (Pazzi Madonna), where the paradox of joy and suffering is presented most evocatively.

It is not uncommon to see artistic renderings of the Virgin and Child where distance is held between the two forms. Sometimes, the child looks out at the viewer, away from his mother, inviting devotion through his gaze. In other depictions, the Virgin adopts a posture of worship before her son. The reason for this is theological: the visual divide was a way to bring to the fore the divinity of the human Jesus. However, what we find in the Donatello renderings is something different.

In the Pazzi Madonna, using his trademark schiacciato, Donatello presents a sculpture of emotional urgency. Instead of distance between Virgin and Child, we see a mother who has her face pressed up against her son’s. While the child has a look of contentment and the beginnings of a smile, the mother looks at her child with intensity, marked by sadness. While a worshipping Virgin indicated her awareness of her Son’s glorification through his crucifixion and resurrection, this face tells of a different knowing. The beginning of this child’s life is already marked by the end. And while the end will bring salvation to the world, the anticipation of the end brings suffering for the mother. Mary knows that her son, the one she has borne and is called to nurture into adulthood, will suffer on her behalf and on behalf of the whole world. It will be this suffering that she cannot stop or protect him from. And while the work tells of joy in the intimacy and tenderness between mother and child, this joy is held in tension with the suffering that will come from their respective acts of obedience. The worst that a mother could imagine for her child must happen because in that worst moment is, paradoxically, the hope for the world. Where their faces meet in this sculpture, joy and suffering are visibly held together.

What does it mean for us to press our suffering faces against the face of Jesus? As we look into his eyes of joy, how does that transform the way we see the world and our circumstances? The Christian story is one of hope. In the end, all things will be made right and there will be an end to all suffering and tears. And while we live with and through real pain, as we see with Donatello, we see that this human paradox can be held now for its resolution will come.

Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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