Review
Belief
Books
Culture
Music
1 min read

Belle and Sebastian's suffering singer on the struggle and the hope

On the edge of ‘Nobody's Empire’: something good will come.

Jonathan is Team Rector for Wickford and Runwell. He is co-author of The Secret Chord, and writes on the arts.

A singer, wearing a hat, pulls his head back holding a note, and a mic.
Stuart Murdoch performs, St. Paul, Minnesota, 2024.
Andy Witchger, CC BY 2.0, via Wikimedia Commons.

Nobody's Empire: A Novel is the fictionalised account of how Stuart Murdoch, lead singer of indie band Belle and Sebastian, transfigured his experience of Myalgic encephalomyelitis/chronic fatigue syndrome (ME) through faith and music.  

The book has two Belle and Sebastian songs as its keystones. The first, ‘Nobody's Empire’, gives the book its title and is a description of how it feels to have ME: 

‘I clung to the bed and I clung to the past 

I clung to the welcome darkness 

But at the end of the night there's a green green light 

It's the quiet before the madness’ 

Murdoch has been living with ME since the 1980s and is an outspoken advocate for those who have the condition. His experience, as described in ‘Nobody’s Empire’, has been that ‘We are out of practice, we're out of sight / On the edge of nobody's empire’. That is also the experience of Stephen, the central character in Nobody’s Empire, a music loving romantic in Glasgow in the early 1990s who has just emerged from a lengthy hospital stay having been robbed by ME of any prospects of work, a social life or independent living. In Glasgow, he meets fellow ME strugglers who form their own support group and try to get by in life as cheaply and as painlessly as possible.  

As the story progresses, he finds he has the ability to write songs and wakes to the possibility of a spiritual life beyond the everyday. Later, he leaves Glasgow with his friend Richard in search of a cure in the mythic warmth of California. Because Murdoch is fictionalising his own experience, Nobody’s Empire offers its readers compelling insights into the experience of ME, particularly the experience of having the condition in the early days when it was little understood. He writes, too, with an engaging ingenuous and childlike curiosity about life and his own experiences. 

Nobody’s Empire adds to the conversation about what faith means to rock’s stars.

The second song ‘Ever Had a Little Faith?’ is included towards the end of the novel as one of the early songs written by Stephen. This song, in which the line ‘Something good will come from nothing’ is repeated, is actually an early Belle and Sebastian song that was only recorded for a later album Girls in Peacetime Want to Dance. It is a song that was inspired by a sermon preached by Rev John Christie, Minister at Hyndland Parish Church in Glasgow, the church Murdoch attends. He has said of the song: "The sentiment was based on a sermon that our then minister, John Christie, preached about simply getting through a dark night, and the hope of morning."  

This Easter morning sense that good will come from the nothingness of being on the edge of nobody’s empire is an experience of transfiguration. Revd Sam Wells, Vicar of St Martin-in-the-Fields has preached perceptively on prayer in terms of incarnation, resurrection, and transfiguration. The prayer of incarnation is a prayer for God to be with us in our difficult circumstances. The prayer of resurrection is a prayer for God to change and fix our difficult circumstances. Then, in response to a possible situation of need, Wells says of a prayer of transfiguration:  

“God in your son’s transfiguration we see a whole new reality within, beneath and beyond what we thought we understood. In their times of bewilderment and confusion show my friend and her father that they may find a deeper truth to their life than they ever knew, make firmer friends than they ever had, find reasons for living beyond what they ever imagined and be folded into your grace like never before. Peel back the beauty and strength of their true humanity, transform and transfigure from this chaos and pain something new, something good, something of life.”   

This is where Stephen’s story and Murdoch’s experience takes us as there is no fix for ME, as for many other health conditions or disabilities, and Stephen/Murdoch ultimately has no desire to be fixed, as ME becomes an important part of identity for them. Instead, Nobody’s Empire takes us up the mountain through Stephen and Richard’s California experiences, as was the case for Jesus and his disciples at the Transfiguration, so we can see beyond and come to know a deeper reality. As Wells puts it, the prayer of transfiguration is to “Make this trial and tragedy, this problem and pain a glimpse of your glory, a window into your world, where I can see your face, sense the mystery in all things, and walk with angels and saints.” 

Faith has featured compellingly in a significant number of relatively recent books by rock stars including, among others, Surrender by U2’s Bono, Walking Back Home by Deacon Blue’s Ricky Ross, and Faith, Hope, and Carnage, the record of conversations by Nick Cave and the journalist Sean O'Hagan. Murdoch’s Nobody’s Empire adds to the conversation about what faith means to rock’s stars and how that is expressed through their music but offers an alternative take both as fiction and as a story in which faith and music combine to transfigure life and ME in ways that enable good to come from nothing: 

“Do you spend your day? 

Second guessing faith 

Looking for a way 

To live so divine 

Drop your sad pretence 

You'll be doing fine 

You will flourish like a rose in June 

You will flourish like a rose in June 

Ever had a little faith? 

Ever had a little faith?” 

  

 

Nobody’s Empire: A Novel, Stuart Murdoch, Faber & Faber, 2024.

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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