Review
Books
Climate
Culture
4 min read

The rude guests

The Earth Transformed chronicles what happens when civilisation comes up against environmental change. Hannah Eves reviews Peter Frankopan’s analysis.

Hannah Eves is a policy officer at A Rocha UK, a Christian nature charity working to protect and restore nature in the UK and equip individuals and churches to care for creation. 

The head and torso of a mannequin lie abandoned in undergrowth
Dragon Pan on Unsplash.

In his meditation on nature, The Peace of Wild Things, the agrarian poet Wendell Berry writes: ‘When despair for the world grows in me… I come into the peace of wild things who do not tax their lives with forethought.’ The despair Berry describes sounds a lot like climate anxiety, the fear or worry about the environmental doom that more and more people are feeling, because anyone who has understood recent climate and biodiversity trends has been burdened with forethought on behalf of wild things. It’s a forethought that can lead very easily to despair. Only last month, the IPCC (Intergovernmental Panel on Climate Change) issued its most serious warning yet about irreversible levels of global heating and the catastrophic impacts the world is facing without drastic action to address climate breakdown. Secretary-General of the UN António Guterres issued this warning: ‘Humanity is on thin ice – and that ice is melting fast… In short, our world needs climate action on all fronts -- everything, everywhere, all at once.’  

While climate change is often seen as a modern political issue, the question of how to understand or adapt to changes in the natural world, and failures to do so, is not unique to the last century. In fact, it’s foundational to all of history, so argues historian Peter Frankopan in his new book The Earth Transformed. Frankopan charts a path from the dawn of time through development of human civilisation and empire up to the making of the modern world asserting that underpinning everything that has ever happened (ever) is a central relationship of transformation. The natural environment shaped the development of human civilisation and humanity has ‘expanded, colonised, reproduced, created and dominated’, but also ‘destroyed, devastated and exterminated’, the natural landscape.  

Frankopan shows how environmental fluctuations and changes have shaped the course of history. For example, he tells the story of how a ‘mighty civilisation’ folded in on itself in the face of environmental catastrophe. Around 2253 BC Naram-Sin ruled over the Akkadian empire (in Mesopotamia in modern Iraq) during which ‘The Curse of Akkad’ grips the empire. Said to be a divine judgement of Naram-Sin’s rule and ‘insulting behaviour’, the curse was a period of drought and crop failure, leading to price inflation, mass death and political chaos. Climate data shows that what actually happened was an ‘evaporation event’ leading to drought impacting most severely areas that were ecologically sensitive and having such a ripple effect as to prompt what one scholar called a ‘Dark Age’ of ecological collapse and political instability. Frankopan notes, ‘changes in climate had brought about nothing less than the collapse of the Akkadian empire.’ 
The Earth Transformed places human beings within a wider context of all creation, not only transforming the natural world but being shaped and transformed by it. In fact, human beings are like ‘rude guests’ who arrive late, cause havoc and destroy the house to which they have been invited. We are a new and late arrival in the grand scheme of history and yet our impact on the natural world has been substantial and has pushed scientists to the point of questioning the long-term viability of human life.  

However, we are not alone in transforming the world around us; nature is not a passive force but actively ‘involved in the process of change, adaptation and evolution, sometimes with devastating consequences’. And so, Frankopan insightfully illustrates how nature underpins everything that makes our lives possible. It’s not simply that environmental factors are actors in the story of our species, they ‘provide the very stage on which our existence plays out, shaping everything we do, who we are, where and how we live.’ And yet, we are living on the edge of our means and are dependent on ‘everything to go right and with little margin of error for things to go wrong.’  

The book closes with this harrowing warning that ‘it would be nature, rather than human action, that ultimately brings net emissions towards zero’ through ‘catastrophic depopulation, whether through hunger, disease or conflict’. With fewer people on the planet to use up the earth’s resources by burning fuel, cutting forests down or tearing minerals from the ground, the carbon footprint of humanity would plummet, and we would get closer to a ‘lush paradise of our fantasised past’. Frankopan concludes: ‘Perhaps we will find our way back there through peaceful means: a historian would not bet on it.’  

It’s somewhat of a cliche to say that those who forget history are doomed to repeat it and yet Frankopan’s book shows how if we don’t take the capacity of nature and the climate to transform us we are not just doomed to repeat ourselves, but, well, doomed. Published in the same month that the IPCC has issued its final warning on 1.5 degrees, The Earth Transformed presents both a fascinating and essential lens to view history through in such a time as this. 

The Earth Transformed: An Untold History by Peter Frankopan is published by Bloomsbury.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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