Article
Character
Culture
Sport
4 min read

Rodrigues and Mullally: rewriting history with bat and mitre

A match-winning innings and the rise to Archbishop both speak of the quiet power of possibility

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

Sarah Mullally and Jemimah Rodrigues
Sarah Mullally and Jemimah Rodrigues.

It’s a World Cup cricket semi-final between India and Australia. Australia are the world champions. They are unbeaten in their last 15 matches, and have won all their group matches impressively. They are overwhelming favourites. India have lost three of their group matches and only just managed to qualify for the semi-finals.

The match is being played in Mumbai. The ground is packed and millions are watching on television. Australia win the toss and bat first. They make 338 runs in their 50 overs, an outstanding score. India are facing the highest run chase in World Cup history to win the match. 

 India’s innings gets underway and a wicket goes down in the second  over.

Out walks Jemimah Rodrigues, 25 years young, nervous, in front of a full crowd of 45,000, in the city where she was born and grew up. Earlier in the competition she had been dropped from the team. Just over 3 hours later she is 127 not out, off of just 134 balls, and she has steered India to one of the greatest wins in Women’s World Cup history, and her innings has been described as one of the greatest World Cup innings of all time.

What does she have in common with Archbishop-elect Sarah Mullally? They are both Christians, sisters in the worldwide family of God’s Church, and when they were both young children neither knew that there was any possibility of their being where they are now.

Jemimah Rodrigues was born in September 2000 and as a child didn’t know women’s cricket existed. She played with her two older brothers, and hockey looked a more likely avenue for her sporting talents. When she went to play cricket, encouraged by her parents, she was the only girl among 500 boys. Playing in a women’s cricket World Cup final watched by a sell-out crowd? Not possible, surely.

Sarah Mullally was born in March 1962. A woman as Archbishop of Canterbury? It was 1994 before the first women became priests, and 2015 when the first woman was a Bishop. 

Now Jemimah Rodrigues has inspired a nation with her sensational innings that led to the defeat of the previously all-conquering Australian women’s team, and India went on to win the final against a resilient South Africa side in front of another packed crowd in Mumbai. It was the first time India’s women’s cricket team had won the World Cup. The most famous Indian cricketer Sachin Tendulkar posted on his social media of the team: “They have inspired countless young girls across the country to pick up a bat and ball, take the field and believe that they too can lift that trophy one day”. The Indian men’s cricket team’s head coach Gautam Gambhir posted: “You have not just created history, you’ve created a legacy that will inspire generations of girls.” Sarah Mullally becoming Archbishop of Canterbury will similarly inspire generations of young girls in their hopes and aspirations.

But there is even more to Jemimah’s inspiring legacy than encouraging girls to use their sporting gifts and helping to change the culture so that can happen. She has also been very open and honest about her struggles, disappointments, anxieties and about her very genuine Christian faith. In interviews she has spoken about how as a very young girl she was in a swimming pool when her young cousin tragically drowned and how that brought on a deep anxiety in her. She couldn’t face being in a classroom, she needed her mother there. She has continued to be open about nerves, crying, mental health, anxiety and to express gratitude for her family, her friends, her teammates (most of whom are Hindus) and for her Christian faith for the support and help they have given her. The first words in her post match interview after her match-winning 127 were a thank you to Jesus and the next were to thank her family. Another mindset she mentions is her concern to bat not for herself, but for the team. “I wanted to see a win for India, not something about myself.” She has also referenced a conversation with the above-mentioned legend of the Indian game Sachin Tendulkar who asked her about playing international cricket: “Are you nervous?” “Yes” was Jemimah’s immediate, honest reply, to which Tendulkar said “You are nervous because that means you care about doing well. So just go out and do your best”. 

Jemimah Rodrigues has shown an honesty, a concern for others, for the team not herself, and an openness.  “I will be vulnerable because I know if someone is watching they might be going through the same thing. That’s my whole purpose in saying it. I was going through a lot of anxiety at the start of the World Cup tournament.” And yes she does get trolls on her social media, but she will continue to be herself as God wants her to be. “When I am weak, then I am strong” writes Saint Paul to the Christians in Corinth giving him a hard time, and “I will keep on doing what I am doing”.

Here’s to more great innings from Jemimah Rodrigues (though she knows God’s love for her does not depend on her cricketing performances), and to more opportunities for girls as well as boys to use and enjoy their sporting gifts. And may Archbishop Sarah, as well as having in common with Jemimah a Christian faith and a story of opening up opportunities, share that aim of honesty and openness and may she know great victories along the way, not for herself but for the worldwide team of God’s Church. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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