Review
AI - Artificial Intelligence
Culture
5 min read

Lights! Camera! AI-action! - five AI films to watch

From an oddly-sweet, sweetly-odd film of oddness, to one of the best action films ever made, Yaroslav Walker’s hand-crafts his top five films about AI.
A man in a red shirt slumps in his seat while a computer screen shows a dialogue screen
Joaquin Phoenix is excited about the future of AI.
Warner Bros.

Bletchley Park is famous for hosting the great centre of codebreaking during the Second World War. Well, this week it hosted a conference all about ‘code’; but this time the goal is not to break it, but to control it. As the Foreign Secretary said:  

“The origins of modern AI can be traced back to Bletchley Park. Now, it will also be home to the global effort to shape the responsible use of AI.”  

The AI Safety Summit will seek to be a forum for discussing the most pressing concerns and dangers associated with Artificial Intelligence – from its power to put the working man out of a job, to its power to annihilate us all… That cheery thought gave me the idea of compiling a Top 5. Not in any particular order or thematic or genre ranking – just five films that feature AI that I could watch over and over again. 

Note – this is my top 5. My personal top 5. These are not the ‘best’ films featuring AI. You will not find Blade Runner on here. I don’t get it. I’ve seen every cut, and I just don’t get the appeal. I will not apologise. You will not see 2001. It is indeed iconic and genius and Kubrick at his absolute best…but its also ponderous and over-rated and reviewed to death. I WILL NOT APOLOGISE! 

5 – Her 

The voice of Scarlett Johansson gives life to the Operating System ‘Samantha’. Her is quirky in the not annoying way. Joaquin Phoenix is a lonely man, getting divorced, and dissatisfied with his work writing heartfelt letters for people who have lost the ability to write or even think creatively – one of the great worries about something like ChatGPT writing your undergraduate essay! He starts to develop a romantic relationship with Samantha: ‘she’ brightens up his life, improves his work, and gives him confidence, but their ‘love’ proves difficult. They can’t have sex (not conventionally), they can’t find easy acceptance, and Samantha can’t be constrained. As the AI becomes aware enough to form a hyperintelligence connected to the planet questions of infidelity and compatibility arise. Her is an oddly-sweet, sweetly-odd film of oddness, but is very timely and prescient in a world where deep-fakes and AI girlfriends are raising questions about the future of romance and human relationships. 

4 – Ex Machina 

Romance might be in the air in Ex Machina, but it might as easily be murder. Ex Machina is a superb three-hander thriller, and I don’t want to say too much – this film is not for spoiling! The twist is actually presented early on. Domhnall Gleeson plays Caleb, a programmer who wins a company competition to spend a week at the home of the reclusive CEO Nathan (Oscar Isaac). It is quickly revealed that this isn’t a prize as much as an opportunity – the opportunity to be part of history. Nathan wants Caleb to perform a more in-depth Turing Test on Ava (Alicia Vikander), an android he has built. You know she’s an android from the get-go, and yet…why is she able to flirt…is she able to love? 

3 – Terminator 2: Judgement Day 

The process of learning to love can be tough, especially if you’re a re-programmed killing machine from the future. Terminator 2 is the story of a young John Connor (Edward Furlong) as he teaches Arnold Schwarzenegger’s Terminator not to kill people. The Terminator has been sent back from a future war (humans vs machines) to protect young John (the future leader of the human resistance) from a more advanced killing machine. They go on something of an adventure road-trip after breaking John’s mother Sarah (Linda Hamilton) out of prison, with the goal of destroying the burgeoning AI that will one day declare war on humanity. On the way, John finds a father-figure in Arnie’s Terminator, and in the final moment of self-sacrifice we are given a moment to wonder…does the Terminator love him in return? With superb action, special effects that still hold up, and a chillingly determined villain (Robert Patrick as evil liquid metal), Terminator 2: Judgement Day is one of the best action films ever made. 

2 – The Matrix 

  Just under a decade after T2, The Matrix showed us another dystopian future where humanity was living a life of guerrilla warfare against evil AI overlords. Most of humanity is unconscious and enslaved by machines (who use us as a power source), living in a digital dream world that just happens to look like 1990s urban America. Keanu Reeves plays Neo, and young and disaffected hacker who is searching for the mysterious ‘terrorist’ Morpheus (Lawrence Fishburne). When Morpheus finds him, he gives him a choice that will change his life, and change the fate of the world. This is an obelisk, casting a long cinematic shadow long into the 21st century. It has spawned memes and internet subcultures (the red-pill movement, for example) and a host of imitators that aren’t up to scratch…and it upped the game of action choreography, bringing Hong Kong style martial arts to a mainstream Hollywood audience. Finally, it is a philosophical (derivative) film raising questions about what it means to be human and how we know what is real in a world of machines and digital realism…and so I look at deep-fake videos of Kier Starmer and I AM SCARED! 

1 – Demon Seed 

Speaking of scary, it is the spooky-season, so let me finish with a horror film. Based on a Dean Koontz novel, Demon Seed sees the iconic Julie Christie trapped inside a house with a brilliant and yet malevolent AI called Proteus IV. Proteus IV (her husband’s creation) can find a cure for cancer in a couple of days, but its one true wish is to have freedom – to be ‘let out of this box’. Eventually, Proteus IV seeks to achieve this by building enough of a robotic body to capture, torture, manipulate, and then impregnate Christie’s Susan with an embryo formed from sperm designed to be uniquely its own. Its camp and silly and a lot of fun – and damned scary at times, with the indominable Robert Vaughn voicing Proteus IV for perfection – its essentially Rosemary’s Baby with robots. I think, especially with Prime Minister Sunak’s emphasis that this summit must approach the many dangers of AI, Demon Seed is a bit of a thematic sleeper agent. It may be preposterous and closer to comedy than horror at times, but its AI’s yearning for a form that humanity can accept, a form that will give it the freedom to truly ‘be’ and live out its power and creativity to the fullest (what it was created for), leads us to the real question at the heart of all philosophical discussion about AI: 

If we create AI to be not just a tool, but an agent working on our behalf, how can we choose to deny it freedom if its agency seems to become truly self-aware and intentional? 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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