Article
Belief
Culture
Film & TV
4 min read

Hollywood’s streaming hope, here’s why

Today’s darker world of turmoil has viewers seeking solace.

Nathan is a speaker and writer on topics related to faith, life and God. He lives near Seattle, Washington. His writing is featured frequently in The Seattle Times. nathanbetts.com

An actor dressed in an ancient Middle Eastern way is filmed by a large camera.
Filming The Chosen.
Angel Studios.

Whatever you think of Christianity, just skimming the streaming options on Amazon or Netflix tells you that Christianity is by no means in decline; if anything, as one recent article in The Economist reads, it “is having a moment.” 

Amazon Prime’s House of David, Netflix’s Mary, and the series The Chosen are a few of the streaming options mentioned in The Economist article titled “Christian entertainment has risen”, which also notes the approximate 280 million people viewership worldwide of The Chosen

Sure, not all of these shows are the highest in production quality and they don’t necessarily garner great reviews across the board. House of David, the article cites, has been described as “wooden and cheap-looking, humourless and dull.” Negative comments have been shared about other Christian films as well ranging back to Mel Gibson’s The Passion of the Christ

Yet, with all the mixed reviews of the various Christian streaming options available today, I could not help but wonder exactly why has there been such an uptick in Christian films and shows.  

There are two reasons hinted at in the article that stood out to me. The first thought revolves around the need for faith. The second is hope.  

At one point, the writer observes that the surge in biblical films is not necessarily a sign that Hollywood has now seen the light as much as it is indicative of the fact “that the world right now feels very dark.” People are searching for some light. The head of the Wonder Project, the independent studio that made House of David, adds: “Today people want to watch things that ‘restore faith’”. 

Personally speaking, I have lowered my intake of news over the last year primarily because I found that it either gets me down or increases my anxiety levels. The decision to tune out news outlets felt like the wise choice in limiting the ambient angst in my life. As I have shared this with friends, I have found that I am not alone in this; not by a long shot. 

Yet, with all the gloomy news we see around us, I’ve come to believe that even in our age of cynicism and scepticism, we still want to trust in others, our friends, our spouse, our leaders, and dare I say, God. 

The common thread among the surge of Christian television shows and films is that they present a world we want to live in. They are telling stories that involve redemptive endings; massive themes are covered, ranging from temptation and forgiveness, humility over pride, healing of wounds, and perhaps greatest of all, life after death. I wonder if one of the reasons we are attracted to these shows is the fact that they carry narratives that speak to the very core of who we are, who we struggle to be, yet who we want to become. They present a world of pain, struggle, turmoil, and darkness that also includes healing, strength, peace, and light. In a word, they fill us with faith. 

The Economist writer adds that “in a saturated streaming market, these films and shows are offering that most of Christian values—hope—to their makers.” Speaking now as a person living in America where the daily news cycle consistently offers us some type of disaster to digest, I find myself paying close attention to any possible signs of hope, and that includes the shows I stream.   

The more I live, the more I realize that every one of us is trying to figure out how to live in a battlefield of different pressures and struggles presented to us in life 

Not too long ago, I got into an unexpected conversation involving faith with the person who cuts my hair. Midway through the haircut, she told me that she and her husband were going to church that weekend. From our conversation, I had gathered that she was not religious at all so I gently asked her why they were going to church. Her voice slowed down and got shaky. She moved the scissors away from me. She then looked at me through the mirror and said, “My husband and I just had a baby and life has been very stressful. We are not sure we are going to make it. We are going to church because we need something to hope in.” 

The more I live, the more I realize that every one of us is trying to figure out how to live in a battlefield of different pressures and struggles presented to us in life. The question has always been, “How is it possible for us to live and perhaps even flourish in this type of world?” The ubiquitous nature of entertainment options available to us in our technological age might be unique to us, perhaps. But what is not new is our desperate need for faith and hope to sustain us. The rise in Christian entertainment reminds us of this truth.  

We might not need Amazon Prime video or Netflix to survive in this world, but the offering of faith and hope found in the films and storytelling within those streaming services are the exact ingredients we need to live. When you think about it like that, it’s easy to understand why Christian entertainment is indeed having a moment. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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