Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian. 

Review
Books
Character
Culture
Football
3 min read

This football autobiography deserves its status as a Sunday Times bestseller

A refreshingly honest confession from Big Dunc

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

A footballer is interviewed on the side line.
Ferguson at Everton.
Pete from Liverpool, CC BY 2.0, via Wikimedia Commons.

Duncan Ferguson was sent off as a Premier League player for Everton eight times. On his own admission he drank too much alcohol, misspent his earnings to the extent that he had to declare himself bankrupt, and deeply regretted holding a grudge against the Scottish Football Association that meant he only played seven times for Scotland. By following his father’s advice to “throw the first punch” he ended up in Barlinnie prison.  

Confessing those mistakes in his new autobiography, Big Dunc, makes for a compelling read. It’s not surprising that the book has topped the Sunday Times best seller list for weeks and sits front and centre at Waterstones in Liverpool. Ferguson – who played for Dundee United, Glasgow Rangers, Everton, Newcastle and Scotland - is brave with his admissions. Not many autobiographies would be so honest. And confession has been good for sales. 

But then, honest confession has always made a good story. A glance through the Gospels and Paul’s letters shows the apostles Peter and Paul being very willing to confess their faults. Peter is told “Get behind me, Satan” by Jesus. He impulsively cuts off a servant’s ear. He denies knowing Jesus to an inquiring bystander. Immature, daft, and actions he later regrets, yes. The apostle Paul calls himself the “chief of sinners.” He confesses to persecuting zealously the Church before his conversion. Autobiographies that confess to mistakes, weaknesses and shortcomings are far more helpful – and relatable - than those that seek to airbrush any such blunders out of the picture. It helps, of course, if you also scored 106 goals in 360 appearances.  

Just as appealing is the fact that the book is also about change and reconciliation. These days, Ferguson is off the alcohol. “I wanted to be a better person, a better father,” he writes. He has coached young players back at Everton and seeks to help them avoid the mistakes he made. His father’s advice to be loyal was good advice that he followed. He has taken on two very difficult manager’s jobs. He has apologised to people he had fallen out with; relationships have been healed and a fresh start offered. 

Big Dunc is also a love story - in fact two love stories. The first is with Everton and the Everton supporters. Even in his wildest, most regretted moments, Ferguson connected with his fans. When he was in Barlinnie prison for 44 days he received around 10,000 letters from Evertonians and he tried to reply to them all. If he was ever in a Liverpool pub or club he would enjoy the company of fans. Whether he was visiting Alder Hey Children’s hospital, a youth club, or a supporter he’d heard was in need, he was always up for a photo or an autograph. His treatment by the authorities, whether the law in sending him to prison, or the Scottish FA in banning him for more matches, struck a chord with Evertonians who also knew about injustices in life. And he was a centre forward, a number 9, and supporters love a centre forward who leads the line, scores goals and wears his heart on his sleeve, even if he does maddeningly get sent off and too often carried an injury not always unrelated to lifestyle. 

The second love story is between Ferguson and his wife Janine and their three children. “They saved me”, he writes. The book ends with “Take care, God bless, Dunk” and then this acknowledgement: “Thank you to my wife, kids and family for putting up with me and for supporting me through the good times and the bad times. I love you all.”  

So there is a positive ending. Honest confession, change, reconciliation, love and a good ending. It deserves to be a bestseller.  

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